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Merge pull request #661 from EmosewaMC/bons-fixes
Use Aggro and Tether radii settings from Entity Settings
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commit
91f2cebcc7
@ -61,6 +61,15 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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componentResult.finalize();
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componentResult.finalize();
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// Get aggro and tether radius from settings and use this if it is present. Only overwrite the
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// radii if it is greater than the one in the database.
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if (m_Parent) {
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auto aggroRadius = m_Parent->GetVar<float>(u"aggroRadius");
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m_AggroRadius = std::max(aggroRadius, m_AggroRadius);
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auto tetherRadius = m_Parent->GetVar<float>(u"tetherRadius");
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m_HardTetherRadius = std::max(tetherRadius, m_HardTetherRadius);
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}
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/*
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/*
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* Find skills
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* Find skills
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*/
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*/
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