Split out LUTriggers into it's own component (#986)

* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
This commit is contained in:
Aaron Kimbrell 2023-02-10 02:29:53 -06:00 committed by GitHub
parent d17f51183e
commit 91c0c1fcfb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 437 additions and 137 deletions

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@ -414,6 +414,7 @@ enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
COMPONENT_TYPE_TRIGGER = 69,
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component

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@ -0,0 +1,119 @@
#ifndef __ETRIGGERCOMMANDTYPE__H__
#define __ETRIGGERCOMMANDTYPE__H__
// For info about Trigger Command see:
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
enum class eTriggerCommandType {
INVALID,
ZONE_PLAYER,
FIRE_EVENT,
DESTROY_OBJ,
TOGGLE_TRIGGER,
RESET_REBUILD,
SET_PATH,
SET_PICK_TYPE,
MOVE_OBJECT,
ROTATE_OBJECT,
PUSH_OBJECT,
REPEL_OBJECT,
SET_TIMER,
CANCEL_TIMER,
PLAY_CINEMATIC,
TOGGLE_BBB,
UPDATE_MISSION,
SET_BOUNCER_STATE,
BOUNCE_ALL_ON_BOUNCER,
TURN_AROUND_ON_PATH,
GO_FORWARD_ON_PATH,
GO_BACKWARD_ON_PATH,
STOP_PATHING,
START_PATHING,
LOCK_OR_UNLOCK_CONTROLS,
PLAY_EFFECT,
STOP_EFFECT,
ACTIVATE_MUSIC_CUE,
DEACTIVATE_MUSIC_CUE,
FLASH_MUSIC_CUE,
SET_MUSIC_PARAMETER,
PLAY_2D_AMBIENT_SOUND,
STOP_2D_AMBIENT_SOUND,
PLAY_3D_AMBIENT_SOUND,
STOP_3D_AMBIENT_SOUND,
ACTIVATE_MIXER_PROGRAM,
DEACTIVATE_MIXER_PROGRAM,
CAST_SKILL,
DISPLAY_ZONE_SUMMARY,
SET_PHYSICS_VOLUME_EFFECT,
SET_PHYSICS_VOLUME_STATUS,
SET_MODEL_TO_BUILD,
SPAWN_MODEL_BRICKS,
ACTIVATE_SPAWNER_NETWORK,
DEACTIVATE_SPAWNER_NETWORK,
RESET_SPAWNER_NETWORK,
DESTROY_SPAWNER_NETWORK_OBJECTS,
GO_TO_WAYPOINT,
ACTIVATE_PHYSICS
};
class TriggerCommandType {
public:
static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
{ "setPath", eTriggerCommandType::SET_PATH},
{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
{ "setTimer", eTriggerCommandType::SET_TIMER},
{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
{ "stopPathing", eTriggerCommandType::STOP_PATHING},
{ "startPathing", eTriggerCommandType::START_PATHING},
{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
{ "CastSkill", eTriggerCommandType::CAST_SKILL},
{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
};
auto intermed = TriggerCommandMap.find(commandString);
return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
};
};
#endif //!__ETRIGGERCOMMANDTYPE__H__

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@ -0,0 +1,53 @@
#ifndef __ETRIGGEREVENTTYPE__H__
#define __ETRIGGEREVENTTYPE__H__
enum class eTriggerEventType {
INVALID,
DESTROY,
CUSTOM_EVENT,
ENTER,
EXIT,
CREATE,
HIT,
TIMER_DONE,
REBUILD_COMPLETE,
ACTIVATED,
DEACTIVATED,
ARRIVED,
ARRIVED_AT_END_OF_PATH,
ZONE_SUMMARY_DISMISSED,
ARRIVED_AT_DESIRED_WAYPOINT,
PET_ON_SWITCH,
PET_OFF_SWITCH,
INTERACT
};
class TriggerEventType {
public:
static eTriggerEventType StringToTriggerEventType(std::string commandString) {
const std::map<std::string, eTriggerEventType> TriggerEventMap = {
{"OnDestroy", eTriggerEventType::DESTROY},
{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
{"OnEnter", eTriggerEventType::ENTER},
{"OnExit", eTriggerEventType::EXIT},
{"OnCreate", eTriggerEventType::CREATE},
{"OnHit", eTriggerEventType::HIT},
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
{"OnActivated", eTriggerEventType::ACTIVATED},
{"OnDeactivated", eTriggerEventType::DEACTIVATED},
{"OnArrived", eTriggerEventType::ARRIVED},
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
{"OnInteract", eTriggerEventType::INTERACT},
};
auto intermed = TriggerEventMap.find(commandString);
return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
};
};
#endif //!__ETRIGGEREVENTTYPE__H__

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@ -23,6 +23,7 @@
#include "EntityCallbackTimer.h" #include "EntityCallbackTimer.h"
#include "Loot.h" #include "Loot.h"
#include "eMissionTaskType.h" #include "eMissionTaskType.h"
#include "eTriggerEventType.h"
//Component includes: //Component includes:
#include "Component.h" #include "Component.h"
@ -68,6 +69,7 @@
#include "ShootingGalleryComponent.h" #include "ShootingGalleryComponent.h"
#include "RailActivatorComponent.h" #include "RailActivatorComponent.h"
#include "LUPExhibitComponent.h" #include "LUPExhibitComponent.h"
#include "TriggerComponent.h"
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) { Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
m_ObjectID = objectID; m_ObjectID = objectID;
@ -76,7 +78,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
m_Character = nullptr; m_Character = nullptr;
m_GMLevel = 0; m_GMLevel = 0;
m_CollectibleID = 0; m_CollectibleID = 0;
m_Trigger = nullptr; //new LUTriggers::Trigger();
m_NetworkID = 0; m_NetworkID = 0;
m_Groups = {}; m_Groups = {};
m_OwnerOverride = LWOOBJID_EMPTY; m_OwnerOverride = LWOOBJID_EMPTY;
@ -132,30 +133,9 @@ void Entity::Initialize() {
* Setup trigger * Setup trigger
*/ */
const auto triggerName = GetVarAsString(u"trigger_id"); const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerName.empty()) { if (!triggerInfo.empty()) m_Components.emplace(COMPONENT_TYPE_TRIGGER, new TriggerComponent(this, triggerInfo));
std::stringstream ss(triggerName);
std::vector<std::string> tokens;
std::string token;
while (std::getline(ss, token, ':')) {
tokens.push_back(token);
}
uint32_t sceneID = std::stoi(tokens[0]);
uint32_t triggerID = std::stoi(tokens[1]);
if (m_Trigger != nullptr) {
delete m_Trigger;
m_Trigger = nullptr;
}
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
if (m_Trigger == nullptr) {
m_Trigger = new LUTriggers::Trigger();
}
}
/** /**
* Setup groups * Setup groups
@ -769,7 +749,7 @@ void Entity::Initialize() {
no_ghosting: no_ghosting:
TriggerEvent("OnCreate"); TriggerEvent(eTriggerEventType::CREATE);
if (m_Character) { if (m_Character) {
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>(); auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
@ -946,12 +926,16 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
outBitStream->Write0(); //No ldf data outBitStream->Write0(); //No ldf data
} }
if (m_Trigger != nullptr && m_Trigger->events.size() > 0) { TriggerComponent* triggerComponent;
outBitStream->Write1(); if (TryGetComponent(COMPONENT_TYPE_TRIGGER, triggerComponent)) {
} else { // has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
} else { // no trigger componenet, so definitely no triggers
outBitStream->Write0(); outBitStream->Write0();
} }
if (m_ParentEntity != nullptr || m_SpawnerID != 0) { if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1(); outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT)); if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
@ -1310,7 +1294,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
switchComp->EntityEnter(other); switchComp->EntityEnter(other);
} }
TriggerEvent("OnEnter", other); TriggerEvent(eTriggerEventType::ENTER, other);
// POI system // POI system
const auto& poi = GetVar<std::u16string>(u"POI"); const auto& poi = GetVar<std::u16string>(u"POI");
@ -1344,7 +1328,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = EntityManager::Instance()->GetEntity(otherEntity); auto* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return; if (!other) return;
TriggerEvent("OnLeave", other); TriggerEvent(eTriggerEventType::EXIT, other);
SwitchComponent* switchComp = GetComponent<SwitchComponent>(); SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) { if (switchComp) {
@ -1392,7 +1376,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
} }
void Entity::OnUse(Entity* originator) { void Entity::OnUse(Entity* originator) {
TriggerEvent("OnInteract"); TriggerEvent(eTriggerEventType::INTERACT);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator); script->OnUse(this, originator);
@ -1736,94 +1720,9 @@ bool Entity::IsPlayer() const {
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS; return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
} }
void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) { void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
if (m_Trigger != nullptr && m_Trigger->enabled) { auto* triggerComponent = GetComponent<TriggerComponent>();
for (LUTriggers::Event* triggerEvent : m_Trigger->events) { if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget);
if (triggerEvent->eventID == eventID) {
for (LUTriggers::Command* cmd : triggerEvent->commands) {
HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
}
}
}
}
}
// This should probably get it's own triggers class at some point...
void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
std::vector<std::string> argArray;
// Parse args
std::stringstream ssData(args);
std::string token;
char deliminator = ',';
while (std::getline(ssData, token, deliminator)) {
std::string lowerToken;
for (char character : token) {
lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
}
argArray.push_back(lowerToken);
}
std::vector<Entity*> targetEntities;
if (target == "self") targetEntities.push_back(this);
if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
if (optionalTarget) targetEntities.push_back(optionalTarget);
if (targetEntities.size() == 0) return;
for (Entity* targetEntity : targetEntities) {
if (!targetEntity) continue;
if (id == "SetPhysicsVolumeEffect") {
PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
if (!phanPhys) return;
phanPhys->SetPhysicsEffectActive(true);
uint32_t effectType = 0;
if (argArray[0] == "push") effectType = 0;
else if (argArray[0] == "attract") effectType = 1;
else if (argArray[0] == "repulse") effectType = 2;
else if (argArray[0] == "gravity") effectType = 3;
else if (argArray[0] == "friction") effectType = 4;
phanPhys->SetEffectType(effectType);
phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
if (argArray.size() > 4) {
NiPoint3 direction = NiPoint3::ZERO;
GeneralUtils::TryParse<float>(argArray[2], direction.x);
GeneralUtils::TryParse<float>(argArray[3], direction.y);
GeneralUtils::TryParse<float>(argArray[4], direction.z);
phanPhys->SetDirection(direction);
}
if (argArray.size() > 5) {
phanPhys->SetMin(std::stoi(argArray[6]));
phanPhys->SetMax(std::stoi(argArray[7]));
}
if (target == "self") {
EntityManager::Instance()->ConstructEntity(this);
}
} else if (id == "updateMission") {
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
std::string lowerTargetGroup;
for (char character : entry.targetGroup) {
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
}
return (lowerTargetGroup == argArray[4]);
});
for (const CDMissionTasks& task : missionTasks) {
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent) continue;
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
}
} else if (id == "fireEvent") {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
}
}
}
} }
Entity* Entity::GetOwner() const { Entity* Entity::GetOwner() const {

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@ -18,9 +18,6 @@ namespace Loot {
namespace tinyxml2 { namespace tinyxml2 {
class XMLDocument; class XMLDocument;
}; };
namespace LUTriggers {
struct Trigger;
};
class Player; class Player;
class EntityInfo; class EntityInfo;
@ -33,6 +30,7 @@ class Component;
class Item; class Item;
class Character; class Character;
class EntityCallbackTimer; class EntityCallbackTimer;
enum class eTriggerEventType;
namespace CppScripts { namespace CppScripts {
class Script; class Script;
@ -67,8 +65,6 @@ public:
Entity* GetParentEntity() const { return m_ParentEntity; } Entity* GetParentEntity() const { return m_ParentEntity; }
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
std::vector<std::string>& GetGroups() { return m_Groups; }; std::vector<std::string>& GetGroups() { return m_Groups; };
Spawner* GetSpawner() const { return m_Spawner; } Spawner* GetSpawner() const { return m_Spawner; }
@ -221,9 +217,8 @@ public:
void RegisterCoinDrop(uint64_t count); void RegisterCoinDrop(uint64_t count);
void ScheduleKillAfterUpdate(Entity* murderer = nullptr); void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
void TriggerEvent(std::string eveneventtID, Entity* optionalTarget = nullptr); void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; } void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
void HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget);
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; } virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; } virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
@ -308,8 +303,6 @@ protected:
bool m_HasSpawnerNodeID; bool m_HasSpawnerNodeID;
uint32_t m_SpawnerNodeID; uint32_t m_SpawnerNodeID;
LUTriggers::Trigger* m_Trigger;
Character* m_Character; Character* m_Character;
Entity* m_ParentEntity; //For spawners and the like Entity* m_ParentEntity; //For spawners and the like

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@ -19,6 +19,7 @@
#include "dLogger.h" #include "dLogger.h"
#include "MessageIdentifiers.h" #include "MessageIdentifiers.h"
#include "dConfig.h" #include "dConfig.h"
#include "eTriggerEventType.h"
EntityManager* EntityManager::m_Address = nullptr; EntityManager* EntityManager::m_Address = nullptr;
@ -585,7 +586,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>(); SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
if (switchComp) { if (switchComp) {
entity->TriggerEvent("OnDectivated"); entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
} }
const auto objectId = entity->GetObjectID(); const auto objectId = entity->GetObjectID();

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@ -38,5 +38,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"SkillComponent.cpp" "SkillComponent.cpp"
"SoundTriggerComponent.cpp" "SoundTriggerComponent.cpp"
"SwitchComponent.cpp" "SwitchComponent.cpp"
"TriggerComponent.cpp"
"VehiclePhysicsComponent.cpp" "VehiclePhysicsComponent.cpp"
"VendorComponent.cpp" PARENT_SCOPE) "VendorComponent.cpp" PARENT_SCOPE)

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@ -1,5 +1,6 @@
#include "SwitchComponent.h" #include "SwitchComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "eTriggerEventType.h"
std::vector<SwitchComponent*> SwitchComponent::petSwitches; std::vector<SwitchComponent*> SwitchComponent::petSwitches;
@ -42,7 +43,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
} }
m_Active = true; m_Active = true;
if (!m_Parent) return; if (!m_Parent) return;
m_Parent->TriggerEvent("OnActivated"); m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name"); const auto grpName = m_Parent->GetVarAsString(u"grp_name");
@ -78,7 +79,7 @@ void SwitchComponent::Update(float deltaTime) {
if (m_Timer <= 0.0f) { if (m_Timer <= 0.0f) {
m_Active = false; m_Active = false;
if (!m_Parent) return; if (!m_Parent) return;
m_Parent->TriggerEvent("OnDectivated"); m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
const auto grpName = m_Parent->GetVarAsString(u"grp_name"); const auto grpName = m_Parent->GetVarAsString(u"grp_name");

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@ -0,0 +1,187 @@
#include "TriggerComponent.h"
#include "dZoneManager.h"
#include "LUTriggers.h"
#include "eTriggerCommandType.h"
#include "MissionComponent.h"
#include "PhantomPhysicsComponent.h"
#include "CDMissionTasksTable.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
m_Parent = parent;
m_Trigger = nullptr;
std::vector<std::string> tokens = GeneralUtils::SplitString(triggerInfo, ':');
uint32_t sceneID;
GeneralUtils::TryParse<uint32_t>(tokens.at(0), sceneID);
uint32_t triggerID;
GeneralUtils::TryParse<uint32_t>(tokens.at(1), triggerID);
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
if (!m_Trigger) m_Trigger = new LUTriggers::Trigger();
}
void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
if (m_Trigger && m_Trigger->enabled) {
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
if (triggerEvent->id == event) {
for (LUTriggers::Command* command : triggerEvent->commands) {
HandleTriggerCommand(command, optionalTarget);
}
}
}
}
}
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
auto argArray = GeneralUtils::SplitString(command->args, ',');
// determine targets
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
// if we have no targets, then we are done
if (targetEntities.empty()) return;
for (Entity* targetEntity : targetEntities) {
if (!targetEntity) continue;
switch (command->id) {
case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args);
break;
case eTriggerCommandType::DESTROY_OBJ: break;
case eTriggerCommandType::TOGGLE_TRIGGER: break;
case eTriggerCommandType::RESET_REBUILD: break;
case eTriggerCommandType::SET_PATH: break;
case eTriggerCommandType::SET_PICK_TYPE: break;
case eTriggerCommandType::MOVE_OBJECT: break;
case eTriggerCommandType::ROTATE_OBJECT: break;
case eTriggerCommandType::PUSH_OBJECT: break;
case eTriggerCommandType::REPEL_OBJECT: break;
case eTriggerCommandType::SET_TIMER: break;
case eTriggerCommandType::CANCEL_TIMER: break;
case eTriggerCommandType::PLAY_CINEMATIC: break;
case eTriggerCommandType::TOGGLE_BBB: break;
case eTriggerCommandType::UPDATE_MISSION:
HandleUpdateMission(targetEntity, argArray);
break;
case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
case eTriggerCommandType::STOP_PATHING: break;
case eTriggerCommandType::START_PATHING: break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::PLAY_EFFECT: break;
case eTriggerCommandType::STOP_EFFECT: break;
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::CAST_SKILL: break;
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
HandleSetPhysicsVolume(targetEntity, argArray, command->target);
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break;
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK: break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS: break;
default:
Game::logger->LogDebug("TriggerComponent", "Event %i was not handled!", command->id);
break;
}
}
}
std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* command, Entity* optionalTarget) {
std::vector<Entity*> entities = {};
if (command->target == "self") entities.push_back(m_Parent);
else if (command->target == "zone") { /*TODO*/ }
else if (command->target == "target") { /*TODO*/ }
else if (command->target == "targetTeam") { /*TODO*/ }
else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
else if (command->target == "allPlayers") { /*TODO*/ }
else if (command->target == "allNPCs") { /*TODO*/ }
if (optionalTarget) entities.push_back(optionalTarget);
return entities;
}
void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target) {
PhantomPhysicsComponent* phanPhys = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phanPhys) return;
phanPhys->SetPhysicsEffectActive(true);
uint32_t effectType = 0;
std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase
if (argArray.at(0) == "push") effectType = 0;
else if (argArray.at(0) == "attract") effectType = 1;
else if (argArray.at(0) == "repulse") effectType = 2;
else if (argArray.at(0) == "gravity") effectType = 3;
else if (argArray.at(0) == "friction") effectType = 4;
phanPhys->SetEffectType(effectType);
phanPhys->SetDirectionalMultiplier(std::stof(argArray.at(1)));
if (argArray.size() > 4) {
NiPoint3 direction = NiPoint3::ZERO;
GeneralUtils::TryParse<float>(argArray.at(2), direction.x);
GeneralUtils::TryParse<float>(argArray.at(3), direction.y);
GeneralUtils::TryParse<float>(argArray.at(4), direction.z);
phanPhys->SetDirection(direction);
}
if (argArray.size() > 5) {
uint32_t min;
GeneralUtils::TryParse<uint32_t>(argArray.at(6), min);
phanPhys->SetMin(min);
uint32_t max;
GeneralUtils::TryParse<uint32_t>(argArray.at(7), max);
phanPhys->SetMax(max);
}
// TODO: why is this contruct and not serialize?
if (target == "self") EntityManager::Instance()->ConstructEntity(m_Parent);
}
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
std::string lowerTargetGroup;
for (char character : entry.targetGroup) {
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
}
return (lowerTargetGroup == argArray[4]);
});
for (const CDMissionTasks& task : missionTasks) {
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent) continue;
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
}
}
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
}

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@ -0,0 +1,34 @@
#ifndef __TRIGGERCOMPONENT__H__
#define __TRIGGERCOMPONENT__H__
#include "Component.h"
namespace LUTriggers {
struct Trigger;
struct Command;
};
class TriggerComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_TRIGGER;
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
private:
void HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget);
std::vector<std::string> ParseArgs(std::string args);
std::vector<Entity*> GatherTargets(LUTriggers::Command* command, Entity* optionalTarget);
// Trigger Event Handlers
void HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target);
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);
void HandleFireEvent(Entity* targetEntity, std::string args);
void HandleCastSkill(Entity* targetEntity, uint32_t skillID);
LUTriggers::Trigger* m_Trigger;
};
#endif //!__TRIGGERCOMPONENT__H__

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@ -73,6 +73,7 @@
#include "MovingPlatformComponent.h" #include "MovingPlatformComponent.h"
#include "dMessageIdentifiers.h" #include "dMessageIdentifiers.h"
#include "eMissionState.h" #include "eMissionState.h"
#include "TriggerComponent.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) { void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
std::string chatCommand; std::string chatCommand;
@ -1984,8 +1985,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive()))); ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
} }
if (closest->GetTrigger() != nullptr) { auto* triggerComponent = closest->GetComponent<TriggerComponent>();
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(closest->GetTrigger()->id))); if (triggerComponent){
auto trigger = triggerComponent->GetTrigger();
if (trigger) {
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
}
} }
} }
} }

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@ -6,17 +6,20 @@
class Command; class Command;
class Event; class Event;
enum class eTriggerCommandType;
enum class eTriggerEventType;
namespace LUTriggers { namespace LUTriggers {
struct Command { struct Command {
std::string id; eTriggerCommandType id;
std::string target; std::string target;
std::string targetName; std::string targetName;
std::string args; std::string args;
}; };
struct Event { struct Event {
std::string eventID; eTriggerEventType id;
std::vector<Command*> commands; std::vector<Command*> commands;
}; };

View File

@ -14,6 +14,9 @@
#include "Spawner.h" #include "Spawner.h"
#include "dZoneManager.h" #include "dZoneManager.h"
#include "eTriggerCommandType.h"
#include "eTriggerEventType.h"
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) : Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
m_ZoneID(mapID, instanceID, cloneID) { m_ZoneID(mapID, instanceID, cloneID) {
m_NumberOfScenesLoaded = 0; m_NumberOfScenesLoaded = 0;
@ -296,11 +299,11 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
auto currentEvent = currentTrigger->FirstChildElement("event"); auto currentEvent = currentTrigger->FirstChildElement("event");
while (currentEvent) { while (currentEvent) {
LUTriggers::Event* newEvent = new LUTriggers::Event(); LUTriggers::Event* newEvent = new LUTriggers::Event();
newEvent->eventID = currentEvent->Attribute("id"); newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
auto currentCommand = currentEvent->FirstChildElement("command"); auto currentCommand = currentEvent->FirstChildElement("command");
while (currentCommand) { while (currentCommand) {
LUTriggers::Command* newCommand = new LUTriggers::Command(); LUTriggers::Command* newCommand = new LUTriggers::Command();
newCommand->id = currentCommand->Attribute("id"); newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
newCommand->target = currentCommand->Attribute("target"); newCommand->target = currentCommand->Attribute("target");
if (currentCommand->Attribute("targetName") != NULL) { if (currentCommand->Attribute("targetName") != NULL) {
newCommand->targetName = currentCommand->Attribute("targetName"); newCommand->targetName = currentCommand->Attribute("targetName");