mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
This commit is contained in:
parent
d17f51183e
commit
91c0c1fcfb
@ -414,6 +414,7 @@ enum eReplicaComponentType : int32_t {
|
|||||||
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
|
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
|
||||||
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
|
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
|
||||||
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
|
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
|
||||||
|
COMPONENT_TYPE_TRIGGER = 69,
|
||||||
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
|
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
|
||||||
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
|
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
|
||||||
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
|
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
|
||||||
|
119
dCommon/dEnums/eTriggerCommandType.h
Normal file
119
dCommon/dEnums/eTriggerCommandType.h
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
#ifndef __ETRIGGERCOMMANDTYPE__H__
|
||||||
|
#define __ETRIGGERCOMMANDTYPE__H__
|
||||||
|
|
||||||
|
// For info about Trigger Command see:
|
||||||
|
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
|
||||||
|
|
||||||
|
enum class eTriggerCommandType {
|
||||||
|
INVALID,
|
||||||
|
ZONE_PLAYER,
|
||||||
|
FIRE_EVENT,
|
||||||
|
DESTROY_OBJ,
|
||||||
|
TOGGLE_TRIGGER,
|
||||||
|
RESET_REBUILD,
|
||||||
|
SET_PATH,
|
||||||
|
SET_PICK_TYPE,
|
||||||
|
MOVE_OBJECT,
|
||||||
|
ROTATE_OBJECT,
|
||||||
|
PUSH_OBJECT,
|
||||||
|
REPEL_OBJECT,
|
||||||
|
SET_TIMER,
|
||||||
|
CANCEL_TIMER,
|
||||||
|
PLAY_CINEMATIC,
|
||||||
|
TOGGLE_BBB,
|
||||||
|
UPDATE_MISSION,
|
||||||
|
SET_BOUNCER_STATE,
|
||||||
|
BOUNCE_ALL_ON_BOUNCER,
|
||||||
|
TURN_AROUND_ON_PATH,
|
||||||
|
GO_FORWARD_ON_PATH,
|
||||||
|
GO_BACKWARD_ON_PATH,
|
||||||
|
STOP_PATHING,
|
||||||
|
START_PATHING,
|
||||||
|
LOCK_OR_UNLOCK_CONTROLS,
|
||||||
|
PLAY_EFFECT,
|
||||||
|
STOP_EFFECT,
|
||||||
|
ACTIVATE_MUSIC_CUE,
|
||||||
|
DEACTIVATE_MUSIC_CUE,
|
||||||
|
FLASH_MUSIC_CUE,
|
||||||
|
SET_MUSIC_PARAMETER,
|
||||||
|
PLAY_2D_AMBIENT_SOUND,
|
||||||
|
STOP_2D_AMBIENT_SOUND,
|
||||||
|
PLAY_3D_AMBIENT_SOUND,
|
||||||
|
STOP_3D_AMBIENT_SOUND,
|
||||||
|
ACTIVATE_MIXER_PROGRAM,
|
||||||
|
DEACTIVATE_MIXER_PROGRAM,
|
||||||
|
CAST_SKILL,
|
||||||
|
DISPLAY_ZONE_SUMMARY,
|
||||||
|
SET_PHYSICS_VOLUME_EFFECT,
|
||||||
|
SET_PHYSICS_VOLUME_STATUS,
|
||||||
|
SET_MODEL_TO_BUILD,
|
||||||
|
SPAWN_MODEL_BRICKS,
|
||||||
|
ACTIVATE_SPAWNER_NETWORK,
|
||||||
|
DEACTIVATE_SPAWNER_NETWORK,
|
||||||
|
RESET_SPAWNER_NETWORK,
|
||||||
|
DESTROY_SPAWNER_NETWORK_OBJECTS,
|
||||||
|
GO_TO_WAYPOINT,
|
||||||
|
ACTIVATE_PHYSICS
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class TriggerCommandType {
|
||||||
|
public:
|
||||||
|
static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
|
||||||
|
const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
|
||||||
|
{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
|
||||||
|
{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
|
||||||
|
{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
|
||||||
|
{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
|
||||||
|
{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
|
||||||
|
{ "setPath", eTriggerCommandType::SET_PATH},
|
||||||
|
{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
|
||||||
|
{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
|
||||||
|
{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
|
||||||
|
{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
|
||||||
|
{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
|
||||||
|
{ "setTimer", eTriggerCommandType::SET_TIMER},
|
||||||
|
{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
|
||||||
|
{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
|
||||||
|
{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
|
||||||
|
{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
|
||||||
|
{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
|
||||||
|
{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
|
||||||
|
{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
|
||||||
|
{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
|
||||||
|
{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
|
||||||
|
{ "stopPathing", eTriggerCommandType::STOP_PATHING},
|
||||||
|
{ "startPathing", eTriggerCommandType::START_PATHING},
|
||||||
|
{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
|
||||||
|
{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
|
||||||
|
{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
|
||||||
|
{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
|
||||||
|
{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
|
||||||
|
{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
|
||||||
|
{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
|
||||||
|
{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
|
||||||
|
{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
|
||||||
|
{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
|
||||||
|
{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
|
||||||
|
{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
|
||||||
|
{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
|
||||||
|
{ "CastSkill", eTriggerCommandType::CAST_SKILL},
|
||||||
|
{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
|
||||||
|
{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
|
||||||
|
{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
|
||||||
|
{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
|
||||||
|
{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
|
||||||
|
{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
|
||||||
|
{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
|
||||||
|
{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
|
||||||
|
{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
|
||||||
|
{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
|
||||||
|
{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
|
||||||
|
};
|
||||||
|
|
||||||
|
auto intermed = TriggerCommandMap.find(commandString);
|
||||||
|
return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!__ETRIGGERCOMMANDTYPE__H__
|
53
dCommon/dEnums/eTriggerEventType.h
Normal file
53
dCommon/dEnums/eTriggerEventType.h
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
#ifndef __ETRIGGEREVENTTYPE__H__
|
||||||
|
#define __ETRIGGEREVENTTYPE__H__
|
||||||
|
|
||||||
|
enum class eTriggerEventType {
|
||||||
|
INVALID,
|
||||||
|
DESTROY,
|
||||||
|
CUSTOM_EVENT,
|
||||||
|
ENTER,
|
||||||
|
EXIT,
|
||||||
|
CREATE,
|
||||||
|
HIT,
|
||||||
|
TIMER_DONE,
|
||||||
|
REBUILD_COMPLETE,
|
||||||
|
ACTIVATED,
|
||||||
|
DEACTIVATED,
|
||||||
|
ARRIVED,
|
||||||
|
ARRIVED_AT_END_OF_PATH,
|
||||||
|
ZONE_SUMMARY_DISMISSED,
|
||||||
|
ARRIVED_AT_DESIRED_WAYPOINT,
|
||||||
|
PET_ON_SWITCH,
|
||||||
|
PET_OFF_SWITCH,
|
||||||
|
INTERACT
|
||||||
|
};
|
||||||
|
|
||||||
|
class TriggerEventType {
|
||||||
|
public:
|
||||||
|
static eTriggerEventType StringToTriggerEventType(std::string commandString) {
|
||||||
|
const std::map<std::string, eTriggerEventType> TriggerEventMap = {
|
||||||
|
{"OnDestroy", eTriggerEventType::DESTROY},
|
||||||
|
{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
|
||||||
|
{"OnEnter", eTriggerEventType::ENTER},
|
||||||
|
{"OnExit", eTriggerEventType::EXIT},
|
||||||
|
{"OnCreate", eTriggerEventType::CREATE},
|
||||||
|
{"OnHit", eTriggerEventType::HIT},
|
||||||
|
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
|
||||||
|
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
|
||||||
|
{"OnActivated", eTriggerEventType::ACTIVATED},
|
||||||
|
{"OnDeactivated", eTriggerEventType::DEACTIVATED},
|
||||||
|
{"OnArrived", eTriggerEventType::ARRIVED},
|
||||||
|
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
|
||||||
|
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
|
||||||
|
{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
|
||||||
|
{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
|
||||||
|
{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
|
||||||
|
{"OnInteract", eTriggerEventType::INTERACT},
|
||||||
|
};
|
||||||
|
|
||||||
|
auto intermed = TriggerEventMap.find(commandString);
|
||||||
|
return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //!__ETRIGGEREVENTTYPE__H__
|
137
dGame/Entity.cpp
137
dGame/Entity.cpp
@ -23,6 +23,7 @@
|
|||||||
#include "EntityCallbackTimer.h"
|
#include "EntityCallbackTimer.h"
|
||||||
#include "Loot.h"
|
#include "Loot.h"
|
||||||
#include "eMissionTaskType.h"
|
#include "eMissionTaskType.h"
|
||||||
|
#include "eTriggerEventType.h"
|
||||||
|
|
||||||
//Component includes:
|
//Component includes:
|
||||||
#include "Component.h"
|
#include "Component.h"
|
||||||
@ -68,6 +69,7 @@
|
|||||||
#include "ShootingGalleryComponent.h"
|
#include "ShootingGalleryComponent.h"
|
||||||
#include "RailActivatorComponent.h"
|
#include "RailActivatorComponent.h"
|
||||||
#include "LUPExhibitComponent.h"
|
#include "LUPExhibitComponent.h"
|
||||||
|
#include "TriggerComponent.h"
|
||||||
|
|
||||||
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
|
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
|
||||||
m_ObjectID = objectID;
|
m_ObjectID = objectID;
|
||||||
@ -76,7 +78,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
|
|||||||
m_Character = nullptr;
|
m_Character = nullptr;
|
||||||
m_GMLevel = 0;
|
m_GMLevel = 0;
|
||||||
m_CollectibleID = 0;
|
m_CollectibleID = 0;
|
||||||
m_Trigger = nullptr; //new LUTriggers::Trigger();
|
|
||||||
m_NetworkID = 0;
|
m_NetworkID = 0;
|
||||||
m_Groups = {};
|
m_Groups = {};
|
||||||
m_OwnerOverride = LWOOBJID_EMPTY;
|
m_OwnerOverride = LWOOBJID_EMPTY;
|
||||||
@ -132,30 +133,9 @@ void Entity::Initialize() {
|
|||||||
* Setup trigger
|
* Setup trigger
|
||||||
*/
|
*/
|
||||||
|
|
||||||
const auto triggerName = GetVarAsString(u"trigger_id");
|
const auto triggerInfo = GetVarAsString(u"trigger_id");
|
||||||
|
|
||||||
if (!triggerName.empty()) {
|
if (!triggerInfo.empty()) m_Components.emplace(COMPONENT_TYPE_TRIGGER, new TriggerComponent(this, triggerInfo));
|
||||||
std::stringstream ss(triggerName);
|
|
||||||
std::vector<std::string> tokens;
|
|
||||||
std::string token;
|
|
||||||
while (std::getline(ss, token, ':')) {
|
|
||||||
tokens.push_back(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t sceneID = std::stoi(tokens[0]);
|
|
||||||
uint32_t triggerID = std::stoi(tokens[1]);
|
|
||||||
|
|
||||||
if (m_Trigger != nullptr) {
|
|
||||||
delete m_Trigger;
|
|
||||||
m_Trigger = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
|
|
||||||
|
|
||||||
if (m_Trigger == nullptr) {
|
|
||||||
m_Trigger = new LUTriggers::Trigger();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setup groups
|
* Setup groups
|
||||||
@ -769,7 +749,7 @@ void Entity::Initialize() {
|
|||||||
|
|
||||||
no_ghosting:
|
no_ghosting:
|
||||||
|
|
||||||
TriggerEvent("OnCreate");
|
TriggerEvent(eTriggerEventType::CREATE);
|
||||||
|
|
||||||
if (m_Character) {
|
if (m_Character) {
|
||||||
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
|
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
|
||||||
@ -946,12 +926,16 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
|
|||||||
outBitStream->Write0(); //No ldf data
|
outBitStream->Write0(); //No ldf data
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_Trigger != nullptr && m_Trigger->events.size() > 0) {
|
TriggerComponent* triggerComponent;
|
||||||
outBitStream->Write1();
|
if (TryGetComponent(COMPONENT_TYPE_TRIGGER, triggerComponent)) {
|
||||||
} else {
|
// has trigger component, check to see if we have events to handle
|
||||||
|
auto* trigger = triggerComponent->GetTrigger();
|
||||||
|
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
|
||||||
|
} else { // no trigger componenet, so definitely no triggers
|
||||||
outBitStream->Write0();
|
outBitStream->Write0();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
||||||
outBitStream->Write1();
|
outBitStream->Write1();
|
||||||
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
|
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
|
||||||
@ -1310,7 +1294,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|||||||
switchComp->EntityEnter(other);
|
switchComp->EntityEnter(other);
|
||||||
}
|
}
|
||||||
|
|
||||||
TriggerEvent("OnEnter", other);
|
TriggerEvent(eTriggerEventType::ENTER, other);
|
||||||
|
|
||||||
// POI system
|
// POI system
|
||||||
const auto& poi = GetVar<std::u16string>(u"POI");
|
const auto& poi = GetVar<std::u16string>(u"POI");
|
||||||
@ -1344,7 +1328,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|||||||
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||||
if (!other) return;
|
if (!other) return;
|
||||||
|
|
||||||
TriggerEvent("OnLeave", other);
|
TriggerEvent(eTriggerEventType::EXIT, other);
|
||||||
|
|
||||||
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
||||||
if (switchComp) {
|
if (switchComp) {
|
||||||
@ -1392,7 +1376,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Entity::OnUse(Entity* originator) {
|
void Entity::OnUse(Entity* originator) {
|
||||||
TriggerEvent("OnInteract");
|
TriggerEvent(eTriggerEventType::INTERACT);
|
||||||
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||||
script->OnUse(this, originator);
|
script->OnUse(this, originator);
|
||||||
@ -1736,94 +1720,9 @@ bool Entity::IsPlayer() const {
|
|||||||
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
|
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
|
void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
||||||
if (m_Trigger != nullptr && m_Trigger->enabled) {
|
auto* triggerComponent = GetComponent<TriggerComponent>();
|
||||||
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
|
if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget);
|
||||||
if (triggerEvent->eventID == eventID) {
|
|
||||||
for (LUTriggers::Command* cmd : triggerEvent->commands) {
|
|
||||||
HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This should probably get it's own triggers class at some point...
|
|
||||||
void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
|
|
||||||
std::vector<std::string> argArray;
|
|
||||||
// Parse args
|
|
||||||
std::stringstream ssData(args);
|
|
||||||
std::string token;
|
|
||||||
char deliminator = ',';
|
|
||||||
|
|
||||||
while (std::getline(ssData, token, deliminator)) {
|
|
||||||
std::string lowerToken;
|
|
||||||
for (char character : token) {
|
|
||||||
lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
||||||
}
|
|
||||||
argArray.push_back(lowerToken);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Entity*> targetEntities;
|
|
||||||
if (target == "self") targetEntities.push_back(this);
|
|
||||||
if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
|
|
||||||
if (optionalTarget) targetEntities.push_back(optionalTarget);
|
|
||||||
if (targetEntities.size() == 0) return;
|
|
||||||
for (Entity* targetEntity : targetEntities) {
|
|
||||||
if (!targetEntity) continue;
|
|
||||||
|
|
||||||
if (id == "SetPhysicsVolumeEffect") {
|
|
||||||
PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
|
|
||||||
if (!phanPhys) return;
|
|
||||||
|
|
||||||
phanPhys->SetPhysicsEffectActive(true);
|
|
||||||
uint32_t effectType = 0;
|
|
||||||
if (argArray[0] == "push") effectType = 0;
|
|
||||||
else if (argArray[0] == "attract") effectType = 1;
|
|
||||||
else if (argArray[0] == "repulse") effectType = 2;
|
|
||||||
else if (argArray[0] == "gravity") effectType = 3;
|
|
||||||
else if (argArray[0] == "friction") effectType = 4;
|
|
||||||
|
|
||||||
phanPhys->SetEffectType(effectType);
|
|
||||||
phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
|
|
||||||
if (argArray.size() > 4) {
|
|
||||||
NiPoint3 direction = NiPoint3::ZERO;
|
|
||||||
GeneralUtils::TryParse<float>(argArray[2], direction.x);
|
|
||||||
GeneralUtils::TryParse<float>(argArray[3], direction.y);
|
|
||||||
GeneralUtils::TryParse<float>(argArray[4], direction.z);
|
|
||||||
phanPhys->SetDirection(direction);
|
|
||||||
}
|
|
||||||
if (argArray.size() > 5) {
|
|
||||||
phanPhys->SetMin(std::stoi(argArray[6]));
|
|
||||||
phanPhys->SetMax(std::stoi(argArray[7]));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (target == "self") {
|
|
||||||
EntityManager::Instance()->ConstructEntity(this);
|
|
||||||
}
|
|
||||||
} else if (id == "updateMission") {
|
|
||||||
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
|
|
||||||
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
|
||||||
std::string lowerTargetGroup;
|
|
||||||
for (char character : entry.targetGroup) {
|
|
||||||
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
||||||
}
|
|
||||||
|
|
||||||
return (lowerTargetGroup == argArray[4]);
|
|
||||||
});
|
|
||||||
|
|
||||||
for (const CDMissionTasks& task : missionTasks) {
|
|
||||||
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
|
||||||
if (!missionComponent) continue;
|
|
||||||
|
|
||||||
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
|
|
||||||
}
|
|
||||||
} else if (id == "fireEvent") {
|
|
||||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
|
||||||
script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity* Entity::GetOwner() const {
|
Entity* Entity::GetOwner() const {
|
||||||
|
@ -18,9 +18,6 @@ namespace Loot {
|
|||||||
namespace tinyxml2 {
|
namespace tinyxml2 {
|
||||||
class XMLDocument;
|
class XMLDocument;
|
||||||
};
|
};
|
||||||
namespace LUTriggers {
|
|
||||||
struct Trigger;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Player;
|
class Player;
|
||||||
class EntityInfo;
|
class EntityInfo;
|
||||||
@ -33,6 +30,7 @@ class Component;
|
|||||||
class Item;
|
class Item;
|
||||||
class Character;
|
class Character;
|
||||||
class EntityCallbackTimer;
|
class EntityCallbackTimer;
|
||||||
|
enum class eTriggerEventType;
|
||||||
|
|
||||||
namespace CppScripts {
|
namespace CppScripts {
|
||||||
class Script;
|
class Script;
|
||||||
@ -67,8 +65,6 @@ public:
|
|||||||
|
|
||||||
Entity* GetParentEntity() const { return m_ParentEntity; }
|
Entity* GetParentEntity() const { return m_ParentEntity; }
|
||||||
|
|
||||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
|
||||||
|
|
||||||
std::vector<std::string>& GetGroups() { return m_Groups; };
|
std::vector<std::string>& GetGroups() { return m_Groups; };
|
||||||
|
|
||||||
Spawner* GetSpawner() const { return m_Spawner; }
|
Spawner* GetSpawner() const { return m_Spawner; }
|
||||||
@ -221,9 +217,8 @@ public:
|
|||||||
void RegisterCoinDrop(uint64_t count);
|
void RegisterCoinDrop(uint64_t count);
|
||||||
|
|
||||||
void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
|
void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
|
||||||
void TriggerEvent(std::string eveneventtID, Entity* optionalTarget = nullptr);
|
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||||
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
||||||
void HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget);
|
|
||||||
|
|
||||||
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
|
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
|
||||||
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
|
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
|
||||||
@ -308,8 +303,6 @@ protected:
|
|||||||
bool m_HasSpawnerNodeID;
|
bool m_HasSpawnerNodeID;
|
||||||
uint32_t m_SpawnerNodeID;
|
uint32_t m_SpawnerNodeID;
|
||||||
|
|
||||||
LUTriggers::Trigger* m_Trigger;
|
|
||||||
|
|
||||||
Character* m_Character;
|
Character* m_Character;
|
||||||
|
|
||||||
Entity* m_ParentEntity; //For spawners and the like
|
Entity* m_ParentEntity; //For spawners and the like
|
||||||
|
@ -19,6 +19,7 @@
|
|||||||
#include "dLogger.h"
|
#include "dLogger.h"
|
||||||
#include "MessageIdentifiers.h"
|
#include "MessageIdentifiers.h"
|
||||||
#include "dConfig.h"
|
#include "dConfig.h"
|
||||||
|
#include "eTriggerEventType.h"
|
||||||
|
|
||||||
EntityManager* EntityManager::m_Address = nullptr;
|
EntityManager* EntityManager::m_Address = nullptr;
|
||||||
|
|
||||||
@ -585,7 +586,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
|
|||||||
|
|
||||||
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
|
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
|
||||||
if (switchComp) {
|
if (switchComp) {
|
||||||
entity->TriggerEvent("OnDectivated");
|
entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto objectId = entity->GetObjectID();
|
const auto objectId = entity->GetObjectID();
|
||||||
|
@ -38,5 +38,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
|||||||
"SkillComponent.cpp"
|
"SkillComponent.cpp"
|
||||||
"SoundTriggerComponent.cpp"
|
"SoundTriggerComponent.cpp"
|
||||||
"SwitchComponent.cpp"
|
"SwitchComponent.cpp"
|
||||||
|
"TriggerComponent.cpp"
|
||||||
"VehiclePhysicsComponent.cpp"
|
"VehiclePhysicsComponent.cpp"
|
||||||
"VendorComponent.cpp" PARENT_SCOPE)
|
"VendorComponent.cpp" PARENT_SCOPE)
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include "SwitchComponent.h"
|
#include "SwitchComponent.h"
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
|
#include "eTriggerEventType.h"
|
||||||
|
|
||||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||||
|
|
||||||
@ -42,7 +43,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
|||||||
}
|
}
|
||||||
m_Active = true;
|
m_Active = true;
|
||||||
if (!m_Parent) return;
|
if (!m_Parent) return;
|
||||||
m_Parent->TriggerEvent("OnActivated");
|
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
|
||||||
|
|
||||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||||
|
|
||||||
@ -78,7 +79,7 @@ void SwitchComponent::Update(float deltaTime) {
|
|||||||
if (m_Timer <= 0.0f) {
|
if (m_Timer <= 0.0f) {
|
||||||
m_Active = false;
|
m_Active = false;
|
||||||
if (!m_Parent) return;
|
if (!m_Parent) return;
|
||||||
m_Parent->TriggerEvent("OnDectivated");
|
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
|
||||||
|
|
||||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||||
|
|
||||||
|
187
dGame/dComponents/TriggerComponent.cpp
Normal file
187
dGame/dComponents/TriggerComponent.cpp
Normal file
@ -0,0 +1,187 @@
|
|||||||
|
#include "TriggerComponent.h"
|
||||||
|
#include "dZoneManager.h"
|
||||||
|
#include "LUTriggers.h"
|
||||||
|
#include "eTriggerCommandType.h"
|
||||||
|
#include "MissionComponent.h"
|
||||||
|
#include "PhantomPhysicsComponent.h"
|
||||||
|
#include "CDMissionTasksTable.h"
|
||||||
|
|
||||||
|
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
|
||||||
|
m_Parent = parent;
|
||||||
|
m_Trigger = nullptr;
|
||||||
|
|
||||||
|
std::vector<std::string> tokens = GeneralUtils::SplitString(triggerInfo, ':');
|
||||||
|
|
||||||
|
uint32_t sceneID;
|
||||||
|
GeneralUtils::TryParse<uint32_t>(tokens.at(0), sceneID);
|
||||||
|
uint32_t triggerID;
|
||||||
|
GeneralUtils::TryParse<uint32_t>(tokens.at(1), triggerID);
|
||||||
|
|
||||||
|
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
|
||||||
|
|
||||||
|
if (!m_Trigger) m_Trigger = new LUTriggers::Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
||||||
|
if (m_Trigger && m_Trigger->enabled) {
|
||||||
|
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
|
||||||
|
if (triggerEvent->id == event) {
|
||||||
|
for (LUTriggers::Command* command : triggerEvent->commands) {
|
||||||
|
HandleTriggerCommand(command, optionalTarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
|
||||||
|
auto argArray = GeneralUtils::SplitString(command->args, ',');
|
||||||
|
|
||||||
|
// determine targets
|
||||||
|
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
|
||||||
|
|
||||||
|
// if we have no targets, then we are done
|
||||||
|
if (targetEntities.empty()) return;
|
||||||
|
|
||||||
|
for (Entity* targetEntity : targetEntities) {
|
||||||
|
if (!targetEntity) continue;
|
||||||
|
|
||||||
|
switch (command->id) {
|
||||||
|
case eTriggerCommandType::ZONE_PLAYER: break;
|
||||||
|
case eTriggerCommandType::FIRE_EVENT:
|
||||||
|
HandleFireEvent(targetEntity, command->args);
|
||||||
|
break;
|
||||||
|
case eTriggerCommandType::DESTROY_OBJ: break;
|
||||||
|
case eTriggerCommandType::TOGGLE_TRIGGER: break;
|
||||||
|
case eTriggerCommandType::RESET_REBUILD: break;
|
||||||
|
case eTriggerCommandType::SET_PATH: break;
|
||||||
|
case eTriggerCommandType::SET_PICK_TYPE: break;
|
||||||
|
case eTriggerCommandType::MOVE_OBJECT: break;
|
||||||
|
case eTriggerCommandType::ROTATE_OBJECT: break;
|
||||||
|
case eTriggerCommandType::PUSH_OBJECT: break;
|
||||||
|
case eTriggerCommandType::REPEL_OBJECT: break;
|
||||||
|
case eTriggerCommandType::SET_TIMER: break;
|
||||||
|
case eTriggerCommandType::CANCEL_TIMER: break;
|
||||||
|
case eTriggerCommandType::PLAY_CINEMATIC: break;
|
||||||
|
case eTriggerCommandType::TOGGLE_BBB: break;
|
||||||
|
case eTriggerCommandType::UPDATE_MISSION:
|
||||||
|
HandleUpdateMission(targetEntity, argArray);
|
||||||
|
break;
|
||||||
|
case eTriggerCommandType::SET_BOUNCER_STATE: break;
|
||||||
|
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
|
||||||
|
case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
|
||||||
|
case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
|
||||||
|
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
|
||||||
|
case eTriggerCommandType::STOP_PATHING: break;
|
||||||
|
case eTriggerCommandType::START_PATHING: break;
|
||||||
|
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
|
||||||
|
case eTriggerCommandType::PLAY_EFFECT: break;
|
||||||
|
case eTriggerCommandType::STOP_EFFECT: break;
|
||||||
|
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
|
||||||
|
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
|
||||||
|
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
|
||||||
|
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
|
||||||
|
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
|
||||||
|
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
|
||||||
|
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
|
||||||
|
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
|
||||||
|
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
|
||||||
|
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
|
||||||
|
case eTriggerCommandType::CAST_SKILL: break;
|
||||||
|
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: break;
|
||||||
|
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||||
|
HandleSetPhysicsVolume(targetEntity, argArray, command->target);
|
||||||
|
break;
|
||||||
|
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: break;
|
||||||
|
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||||
|
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||||
|
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break;
|
||||||
|
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break;
|
||||||
|
case eTriggerCommandType::RESET_SPAWNER_NETWORK: break;
|
||||||
|
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break;
|
||||||
|
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||||
|
case eTriggerCommandType::ACTIVATE_PHYSICS: break;
|
||||||
|
default:
|
||||||
|
Game::logger->LogDebug("TriggerComponent", "Event %i was not handled!", command->id);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* command, Entity* optionalTarget) {
|
||||||
|
std::vector<Entity*> entities = {};
|
||||||
|
|
||||||
|
if (command->target == "self") entities.push_back(m_Parent);
|
||||||
|
else if (command->target == "zone") { /*TODO*/ }
|
||||||
|
else if (command->target == "target") { /*TODO*/ }
|
||||||
|
else if (command->target == "targetTeam") { /*TODO*/ }
|
||||||
|
else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||||
|
else if (command->target == "allPlayers") { /*TODO*/ }
|
||||||
|
else if (command->target == "allNPCs") { /*TODO*/ }
|
||||||
|
|
||||||
|
if (optionalTarget) entities.push_back(optionalTarget);
|
||||||
|
|
||||||
|
return entities;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target) {
|
||||||
|
PhantomPhysicsComponent* phanPhys = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||||
|
if (!phanPhys) return;
|
||||||
|
|
||||||
|
phanPhys->SetPhysicsEffectActive(true);
|
||||||
|
uint32_t effectType = 0;
|
||||||
|
std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase
|
||||||
|
if (argArray.at(0) == "push") effectType = 0;
|
||||||
|
else if (argArray.at(0) == "attract") effectType = 1;
|
||||||
|
else if (argArray.at(0) == "repulse") effectType = 2;
|
||||||
|
else if (argArray.at(0) == "gravity") effectType = 3;
|
||||||
|
else if (argArray.at(0) == "friction") effectType = 4;
|
||||||
|
|
||||||
|
phanPhys->SetEffectType(effectType);
|
||||||
|
phanPhys->SetDirectionalMultiplier(std::stof(argArray.at(1)));
|
||||||
|
if (argArray.size() > 4) {
|
||||||
|
NiPoint3 direction = NiPoint3::ZERO;
|
||||||
|
GeneralUtils::TryParse<float>(argArray.at(2), direction.x);
|
||||||
|
GeneralUtils::TryParse<float>(argArray.at(3), direction.y);
|
||||||
|
GeneralUtils::TryParse<float>(argArray.at(4), direction.z);
|
||||||
|
phanPhys->SetDirection(direction);
|
||||||
|
}
|
||||||
|
if (argArray.size() > 5) {
|
||||||
|
uint32_t min;
|
||||||
|
GeneralUtils::TryParse<uint32_t>(argArray.at(6), min);
|
||||||
|
phanPhys->SetMin(min);
|
||||||
|
|
||||||
|
uint32_t max;
|
||||||
|
GeneralUtils::TryParse<uint32_t>(argArray.at(7), max);
|
||||||
|
phanPhys->SetMax(max);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: why is this contruct and not serialize?
|
||||||
|
if (target == "self") EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||||
|
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
|
||||||
|
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
||||||
|
std::string lowerTargetGroup;
|
||||||
|
for (char character : entry.targetGroup) {
|
||||||
|
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
|
||||||
|
}
|
||||||
|
|
||||||
|
return (lowerTargetGroup == argArray[4]);
|
||||||
|
});
|
||||||
|
|
||||||
|
for (const CDMissionTasks& task : missionTasks) {
|
||||||
|
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
||||||
|
if (!missionComponent) continue;
|
||||||
|
|
||||||
|
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
|
||||||
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
||||||
|
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
34
dGame/dComponents/TriggerComponent.h
Normal file
34
dGame/dComponents/TriggerComponent.h
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
#ifndef __TRIGGERCOMPONENT__H__
|
||||||
|
#define __TRIGGERCOMPONENT__H__
|
||||||
|
|
||||||
|
#include "Component.h"
|
||||||
|
|
||||||
|
namespace LUTriggers {
|
||||||
|
struct Trigger;
|
||||||
|
struct Command;
|
||||||
|
};
|
||||||
|
|
||||||
|
class TriggerComponent : public Component {
|
||||||
|
public:
|
||||||
|
static const uint32_t ComponentType = COMPONENT_TYPE_TRIGGER;
|
||||||
|
|
||||||
|
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
|
||||||
|
|
||||||
|
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||||
|
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
void HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget);
|
||||||
|
std::vector<std::string> ParseArgs(std::string args);
|
||||||
|
std::vector<Entity*> GatherTargets(LUTriggers::Command* command, Entity* optionalTarget);
|
||||||
|
|
||||||
|
// Trigger Event Handlers
|
||||||
|
void HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target);
|
||||||
|
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);
|
||||||
|
void HandleFireEvent(Entity* targetEntity, std::string args);
|
||||||
|
void HandleCastSkill(Entity* targetEntity, uint32_t skillID);
|
||||||
|
|
||||||
|
LUTriggers::Trigger* m_Trigger;
|
||||||
|
};
|
||||||
|
#endif //!__TRIGGERCOMPONENT__H__
|
@ -73,6 +73,7 @@
|
|||||||
#include "MovingPlatformComponent.h"
|
#include "MovingPlatformComponent.h"
|
||||||
#include "dMessageIdentifiers.h"
|
#include "dMessageIdentifiers.h"
|
||||||
#include "eMissionState.h"
|
#include "eMissionState.h"
|
||||||
|
#include "TriggerComponent.h"
|
||||||
|
|
||||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
std::string chatCommand;
|
std::string chatCommand;
|
||||||
@ -1984,8 +1985,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (closest->GetTrigger() != nullptr) {
|
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
|
||||||
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(closest->GetTrigger()->id)));
|
if (triggerComponent){
|
||||||
|
auto trigger = triggerComponent->GetTrigger();
|
||||||
|
if (trigger) {
|
||||||
|
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,17 +6,20 @@
|
|||||||
|
|
||||||
class Command;
|
class Command;
|
||||||
class Event;
|
class Event;
|
||||||
|
enum class eTriggerCommandType;
|
||||||
|
enum class eTriggerEventType;
|
||||||
|
|
||||||
|
|
||||||
namespace LUTriggers {
|
namespace LUTriggers {
|
||||||
struct Command {
|
struct Command {
|
||||||
std::string id;
|
eTriggerCommandType id;
|
||||||
std::string target;
|
std::string target;
|
||||||
std::string targetName;
|
std::string targetName;
|
||||||
std::string args;
|
std::string args;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Event {
|
struct Event {
|
||||||
std::string eventID;
|
eTriggerEventType id;
|
||||||
std::vector<Command*> commands;
|
std::vector<Command*> commands;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -14,6 +14,9 @@
|
|||||||
#include "Spawner.h"
|
#include "Spawner.h"
|
||||||
#include "dZoneManager.h"
|
#include "dZoneManager.h"
|
||||||
|
|
||||||
|
#include "eTriggerCommandType.h"
|
||||||
|
#include "eTriggerEventType.h"
|
||||||
|
|
||||||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||||||
m_ZoneID(mapID, instanceID, cloneID) {
|
m_ZoneID(mapID, instanceID, cloneID) {
|
||||||
m_NumberOfScenesLoaded = 0;
|
m_NumberOfScenesLoaded = 0;
|
||||||
@ -296,11 +299,11 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
|
|||||||
auto currentEvent = currentTrigger->FirstChildElement("event");
|
auto currentEvent = currentTrigger->FirstChildElement("event");
|
||||||
while (currentEvent) {
|
while (currentEvent) {
|
||||||
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
||||||
newEvent->eventID = currentEvent->Attribute("id");
|
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
|
||||||
auto currentCommand = currentEvent->FirstChildElement("command");
|
auto currentCommand = currentEvent->FirstChildElement("command");
|
||||||
while (currentCommand) {
|
while (currentCommand) {
|
||||||
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
||||||
newCommand->id = currentCommand->Attribute("id");
|
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
|
||||||
newCommand->target = currentCommand->Attribute("target");
|
newCommand->target = currentCommand->Attribute("target");
|
||||||
if (currentCommand->Attribute("targetName") != NULL) {
|
if (currentCommand->Attribute("targetName") != NULL) {
|
||||||
newCommand->targetName = currentCommand->Attribute("targetName");
|
newCommand->targetName = currentCommand->Attribute("targetName");
|
||||||
|
Loading…
Reference in New Issue
Block a user