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Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
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@@ -38,5 +38,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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"TriggerComponent.cpp"
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"VehiclePhysicsComponent.cpp"
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"VendorComponent.cpp" PARENT_SCOPE)
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