mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-23 23:32:29 +00:00
Entity work
- Add in bool cheks - Fix component class files so they compile and link - Fin inheritance
This commit is contained in:
parent
fee1025982
commit
9121bf41c5
@ -1,5 +1,5 @@
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#include "BaseRacingControlComponent.h"
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#include "BaseRacingControlComponent.h"
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BaseRacingControlComponent::BaseRacingControlComponent(Entity* parent) : Component(parent) {
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BaseRacingControlComponent::BaseRacingControlComponent(Entity* parent, int32_t componentId) : ScriptedActivityComponent(parent, componentId) {
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}
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}
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@ -9,7 +9,7 @@ class Entity;
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class BaseRacingControlComponent : public ScriptedActivityComponent {
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class BaseRacingControlComponent : public ScriptedActivityComponent {
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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BaseRacingControlComponent(Entity* parent);
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BaseRacingControlComponent(Entity* parent, int32_t componentId);
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};
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};
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@ -11,6 +11,7 @@ set(DGAME_DCOMPONENTS_SOURCES "AchievementVendorComponent.cpp"
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"ControllablePhysicsComponent.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"DestroyableComponent.cpp"
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"DonationVendorComponent.cpp"
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"DonationVendorComponent.cpp"
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"GateRushControlComponent.cpp"
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"InventoryComponent.cpp"
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"InventoryComponent.cpp"
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"ItemComponent.cpp"
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"ItemComponent.cpp"
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"LevelProgressionComponent.cpp"
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"LevelProgressionComponent.cpp"
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@ -1,5 +1,5 @@
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#include "GateRushControlComponent.h"
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#include "GateRushControlComponent.h"
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GateRushControlComponent::GateRushControlComponent(Entity* parent) : BaseRacingControlComponent(parent) {
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GateRushControlComponent::GateRushControlComponent(Entity* parent, int32_t componentId) : BaseRacingControlComponent(parent, componentId) {
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}
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}
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@ -9,7 +9,7 @@ class Entity;
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class GateRushControlComponent : public BaseRacingControlComponent {
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class GateRushControlComponent : public BaseRacingControlComponent {
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
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GateRushControlComponent(Entity* parent);
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GateRushControlComponent(Entity* parent, int32_t componentId);
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};
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};
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#endif //!__GATERUSHCONTROLCOMPONENT__H__
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#endif //!__GATERUSHCONTROLCOMPONENT__H__
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@ -4,12 +4,12 @@
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ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
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ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_ParentEntity = parent;
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m_DirtyItemInfo = false;
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m_DirtyItemInfo = false;
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m_UgId = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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m_UgId = m_ParentEntity->GetVarAs<LWOOBJID>(u"userModelID");
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if (m_UgId == LWOOBJID_EMPTY) m_UgId = m_Parent->GetObjectID();
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if (m_UgId == LWOOBJID_EMPTY) m_UgId = m_ParentEntity->GetObjectID();
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m_UgModerationStatus = eUgcModerationStatus::NoStatus;
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m_UgModerationStatus = eUgcModerationStatus::NoStatus;
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@ -2,6 +2,6 @@
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#include "Entity.h"
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#include "Entity.h"
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MinigameControlComponent::MinigameControlComponent(Entity* parent) : Component(parent) {
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MinigameControlComponent::MinigameControlComponent(Entity* parent) : ActivityComponent(parent) {
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}
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}
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@ -13,7 +13,7 @@ class Entity;
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*/
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*/
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class MutableModelBehaviorComponent : public Component {
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class MutableModelBehaviorComponent : public Component {
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public:
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BEHAVIOR;
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MutableModelBehaviorComponent(Entity* parent);
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MutableModelBehaviorComponent(Entity* parent);
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@ -25,7 +25,7 @@
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#include "CppScripts.h"
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#include "CppScripts.h"
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QuickBuildComponent::QuickBuildComponent(Entity* entity, uint32_t componentId) : Component(entity) {
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QuickBuildComponent::QuickBuildComponent(Entity* entity, uint32_t componentId) : ActivityComponent(entity) {
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m_ComponentId = componentId;
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m_ComponentId = componentId;
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std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
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std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
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@ -29,7 +29,7 @@
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#define M_PI 3.14159265358979323846264338327950288
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#define M_PI 3.14159265358979323846264338327950288
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#endif
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#endif
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RacingControlComponent::RacingControlComponent(Entity* parent) : BaseRacingControlComponent(parent) {
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RacingControlComponent::RacingControlComponent(Entity* parent, int32_t componentId) : BaseRacingControlComponent(parent, componentId) {
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m_PathName = u"MainPath";
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m_PathName = u"MainPath";
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m_RemainingLaps = 3;
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m_RemainingLaps = 3;
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m_LeadingPlayer = LWOOBJID_EMPTY;
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m_LeadingPlayer = LWOOBJID_EMPTY;
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@ -107,7 +107,7 @@ class RacingControlComponent : public BaseRacingControlComponent {
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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RacingControlComponent(Entity* parentEntity);
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RacingControlComponent(Entity* parentEntity, int32_t componentId);
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~RacingControlComponent();
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~RacingControlComponent();
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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@ -0,0 +1,5 @@
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#include "RacingSoundTriggerComponent.h"
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RacingSoundTriggerComponent::RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent) {
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}
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@ -53,12 +53,6 @@ public:
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m_DirtyVendor = true;
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m_DirtyVendor = true;
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}
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}
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/**
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* Gets the list if items the vendor sells.
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* @return the list of items.
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*/
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std::map<LOT, int>& GetInventory();
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/**
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/**
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* Refresh the inventory of this vendor.
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* Refresh the inventory of this vendor.
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*/
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*/
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@ -226,9 +226,7 @@ void Entity::Initialize() {
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bool hasProximityMonitorComponent = false;
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bool hasProximityMonitorComponent = false;
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bool hasScriptComponent = false;
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bool hasScriptComponent = false;
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bool hasDroppedLootComponent = false;
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bool hasDroppedLootComponent = false;
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bool hasModelBehaviors = false;
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uint32_t physicsComponentID = -1;
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uint32_t physicsComponentID = -1;
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uint32_t modelType = -1;
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// A few edge cases to tackle first
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// A few edge cases to tackle first
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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@ -251,14 +249,18 @@ void Entity::Initialize() {
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for (const auto& [componentTemplate, componentId] : components) {
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for (const auto& [componentTemplate, componentId] : components) {
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switch (componentTemplate) {
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switch (componentTemplate) {
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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if (hasPhysicsComponent) continue;
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AddComponent<ControllablePhysicsComponent>();
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AddComponent<ControllablePhysicsComponent>();
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physicsComponentID = componentId;
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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break;
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break;
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case eReplicaComponentType::RENDER:
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case eReplicaComponentType::RENDER:
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AddComponent<RenderComponent>();
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AddComponent<RenderComponent>();
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break;
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break;
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case eReplicaComponentType::SIMPLE_PHYSICS:
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case eReplicaComponentType::SIMPLE_PHYSICS:
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if (hasPhysicsComponent) continue;
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AddComponent<SimplePhysicsComponent>(componentId);
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AddComponent<SimplePhysicsComponent>(componentId);
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physicsComponentID = componentId;
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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break;
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break;
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case eReplicaComponentType::CHARACTER:
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case eReplicaComponentType::CHARACTER:
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@ -276,13 +278,16 @@ void Entity::Initialize() {
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script = ScriptComponent::GetScriptName(this, componentId);
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script = ScriptComponent::GetScriptName(this, componentId);
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}
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}
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AddComponent<ScriptComponent>(script); // Technically this should check for if the script name is empty and not create a component if it is.
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AddComponent<ScriptComponent>(script); // Technically this should check for if the script name is empty and not create a component if it is.
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hasScriptComponent = true;
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break;
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break;
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}
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}
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case eReplicaComponentType::BOUNCER:
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case eReplicaComponentType::BOUNCER:
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AddComponent<BouncerComponent>();
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AddComponent<BouncerComponent>();
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break;
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break;
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case eReplicaComponentType::DESTROYABLE:
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case eReplicaComponentType::DESTROYABLE:
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>(componentId);
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if (hasDestroyableComponent) continue;
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AddComponent<DestroyableComponent>(componentId);
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hasDestroyableComponent = true;
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break;
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break;
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case eReplicaComponentType::SKILL:
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case eReplicaComponentType::SKILL:
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AddComponent<SkillComponent>();
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AddComponent<SkillComponent>();
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@ -292,7 +297,9 @@ void Entity::Initialize() {
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break;
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break;
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case eReplicaComponentType::VENDOR:
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case eReplicaComponentType::VENDOR:
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AddComponent<VendorComponent>();
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AddComponent<VendorComponent>();
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if (!hasProximityMonitorComponent) AddComponent<ProximityMonitorComponent>();
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if (hasProximityMonitorComponent) continue;
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AddComponent<ProximityMonitorComponent>();
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hasProximityMonitorComponent = true;
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break;
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break;
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case eReplicaComponentType::INVENTORY:
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case eReplicaComponentType::INVENTORY:
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AddComponent<InventoryComponent>();
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AddComponent<InventoryComponent>();
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@ -301,7 +308,9 @@ void Entity::Initialize() {
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AddComponent<ShootingGalleryComponent>();
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AddComponent<ShootingGalleryComponent>();
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break;
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break;
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case eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS:
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case eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS:
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if (hasPhysicsComponent) continue;
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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physicsComponentID = componentId;
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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break;
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break;
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case eReplicaComponentType::COLLECTIBLE:
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case eReplicaComponentType::COLLECTIBLE:
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@ -317,15 +326,17 @@ void Entity::Initialize() {
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AddComponent<MovementAIComponent>();
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AddComponent<MovementAIComponent>();
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break;
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break;
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case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS: {
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case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS: {
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if (hasPhysicsComponent) continue;
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if (GetVar<bool>(u"use_simple_physics")) {
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if (GetVar<bool>(u"use_simple_physics")) {
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AddComponent<SimplePhysicsComponent>(componentId);
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AddComponent<SimplePhysicsComponent>(componentId);
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} else {
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} else {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(componentId);
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
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if (havokVehiclePhysicsComponent) {
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if (havokVehiclePhysicsComponent) {
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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}
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}
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}
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physicsComponentID = componentId;
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m_IsGhostingCandidate = false;
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m_IsGhostingCandidate = false;
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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break;
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break;
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@ -342,38 +353,37 @@ void Entity::Initialize() {
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m_IsGhostingCandidate = false;
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m_IsGhostingCandidate = false;
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break;
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break;
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case eReplicaComponentType::PHANTOM_PHYSICS: {
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case eReplicaComponentType::PHANTOM_PHYSICS: {
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if (hasPhysicsComponent) continue;
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auto* phantomPhysicsComponent = AddComponent<PhantomPhysicsComponent>();
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auto* phantomPhysicsComponent = AddComponent<PhantomPhysicsComponent>();
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if (phantomPhysicsComponent) phantomPhysicsComponent->SetPhysicsEffectActive(false);
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if (phantomPhysicsComponent) phantomPhysicsComponent->SetPhysicsEffectActive(false);
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physicsComponentID = componentId;
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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m_IsGhostingCandidate = false;
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m_IsGhostingCandidate = false;
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break;
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break;
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}
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}
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case eReplicaComponentType::MODEL_BEHAVIOR: {
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case eReplicaComponentType::MODEL_BEHAVIOR: {
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// Get Model Type form ldf/DB
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AddComponent<ModelBehaviorComponent>();
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if (!hasModelBehaviors && !hasPhysicsComponent){
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// Get Model Type form ldf
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AddComponent<SimplePhysicsComponent>(physicsComponentID);
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if (!hasPhysicsComponent) {
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hasPhysicsComponent = true;
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uint32_t modelType = -1;
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} else if (!hasPhysicsComponent) {
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if (modelType == 0) {
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if (modelType == 0){
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if (physicsComponentID == -1) physicsComponentID = 4246U;
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if(physicsComponentID == -1) physicsComponentID = 4246U;
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AddComponent<ControllablePhysicsComponent>();
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AddComponent<ControllablePhysicsComponent>(physicsComponentID);
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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} else {
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} else {
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if(physicsComponentID == -1) physicsComponentID = 4247U;
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if (physicsComponentID == -1) physicsComponentID = 4247U;
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AddComponent<SimplePhysicsComponent>(physicsComponentID);
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AddComponent<SimplePhysicsComponent>(physicsComponentID);
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hasPhysicsComponent = true;
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hasPhysicsComponent = true;
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}
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}
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}
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}
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AddComponent<ModelBehaviorComponent>();
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if (hasDestroyableComponent) continue;
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
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auto* destroyableComponent = AddComponent<DestroyableComponent>(componentId);
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auto* destroyableComponent = AddComponent<DestroyableComponent>(componentId);
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if (destroyableComponent) {
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if (!destroyableComponent) continue;
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetIsSmashable(true);
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destroyableComponent->SetIsSmashable(true);
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}
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hasDestroyableComponent = true;
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}
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break;
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break;
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}
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}
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case eReplicaComponentType::PROPERTY_ENTRANCE:
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case eReplicaComponentType::PROPERTY_ENTRANCE:
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@ -384,7 +394,9 @@ void Entity::Initialize() {
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break;
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break;
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case eReplicaComponentType::QUICK_BUILD:
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case eReplicaComponentType::QUICK_BUILD:
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AddComponent<QuickBuildComponent>(componentId);
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AddComponent<QuickBuildComponent>(componentId);
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>(componentId);
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if (hasDestroyableComponent) continue;
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AddComponent<DestroyableComponent>(componentId);
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hasDestroyableComponent = true;
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break;
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break;
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case eReplicaComponentType::SWITCH:
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case eReplicaComponentType::SWITCH:
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AddComponent<SwitchComponent>();
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AddComponent<SwitchComponent>();
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@ -418,7 +430,7 @@ void Entity::Initialize() {
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AddComponent<RocketLaunchpadControlComponent>(componentId);
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AddComponent<RocketLaunchpadControlComponent>(componentId);
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break;
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break;
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case eReplicaComponentType::RACING_CONTROL:
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case eReplicaComponentType::RACING_CONTROL:
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AddComponent<RacingControlComponent>();
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AddComponent<RacingControlComponent>(componentId);
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m_IsGhostingCandidate = false;
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m_IsGhostingCandidate = false;
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break;
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break;
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case eReplicaComponentType::MISSION_OFFER:
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case eReplicaComponentType::MISSION_OFFER:
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@ -453,10 +465,12 @@ void Entity::Initialize() {
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break;
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break;
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case eReplicaComponentType::DONATION_VENDOR:
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case eReplicaComponentType::DONATION_VENDOR:
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AddComponent<DonationVendorComponent>();
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AddComponent<DonationVendorComponent>();
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if (!hasProximityMonitorComponent) AddComponent<ProximityMonitorComponent>();
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if (hasProximityMonitorComponent) continue;
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AddComponent<ProximityMonitorComponent>();
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hasProximityMonitorComponent = true;
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break;
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break;
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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AddComponent<GateRushControlComponent>();
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AddComponent<GateRushControlComponent>(componentId);
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break;
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break;
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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AddComponent<RacingSoundTriggerComponent>();
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AddComponent<RacingSoundTriggerComponent>();
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@ -465,15 +479,20 @@ void Entity::Initialize() {
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AddComponent<AchievementVendorComponent>();
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AddComponent<AchievementVendorComponent>();
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break;
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break;
|
||||||
case eReplicaComponentType::PROJECTILE_PHYSICS:
|
case eReplicaComponentType::PROJECTILE_PHYSICS:
|
||||||
|
if (hasPhysicsComponent) continue;
|
||||||
// AddComponent<ProjectilePhysicsComponent>();
|
// AddComponent<ProjectilePhysicsComponent>();
|
||||||
|
physicsComponentID = componentId;
|
||||||
hasPhysicsComponent = true;
|
hasPhysicsComponent = true;
|
||||||
break;
|
break;
|
||||||
case eReplicaComponentType::VEHICLE_PHYSICS:
|
case eReplicaComponentType::VEHICLE_PHYSICS:
|
||||||
|
if (hasPhysicsComponent) continue;
|
||||||
// AddComponent<VehiclePhysicsComponent>();
|
// AddComponent<VehiclePhysicsComponent>();
|
||||||
|
physicsComponentID = componentId;
|
||||||
hasPhysicsComponent = true;
|
hasPhysicsComponent = true;
|
||||||
break;
|
break;
|
||||||
case eReplicaComponentType::PHYSICS_SYSTEM:
|
case eReplicaComponentType::PHYSICS_SYSTEM:
|
||||||
// AddComponent<PhysicsSystemComponent>();
|
// AddComponent<PhysicsSystemComponent>();
|
||||||
|
physicsComponentID = componentId;
|
||||||
hasPhysicsComponent = true;
|
hasPhysicsComponent = true;
|
||||||
break;
|
break;
|
||||||
case eReplicaComponentType::GHOST:
|
case eReplicaComponentType::GHOST:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user