feat(ugc): when each creation was made and how long it took, on the UGC page

The UGC server records how long each successful make took (process_ms on
ugc and ugc_modular_build; migrations sqlite 73, mysql 90). The UGC page
shows it with the time it was made: in the models list's Made column
(sortable, slowest first), in the tiles' tooltips, in the item preview
and in an assembly's References. The gallery can sort by slowest to
make too. Makes from before this are shown without a duration.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 20:21:51 -05:00
parent cc67fc7e42
commit 90777e5c9d
20 changed files with 83 additions and 14 deletions

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@@ -191,7 +191,7 @@ namespace {
return { { "id", std::to_string(entry.id) }, { "characterId", std::to_string(entry.characterId) }, { "characterName", entry.characterName },
{ "accountId", entry.accountId }, { "accountName", entry.accountName }, { "state", IUgc::ProcessStateName(entry.state) }, { "attempts", entry.attempts },
{ "processedAt", entry.processedAt }, { "error", entry.error }, { "bakeAo", entry.bakeAo }, { "processAfter", entry.processAfter },
{ "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles } };
{ "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles }, { "processMs", entry.processMs } };
}
// Web thread: every car and rocket build (the assemblies are made from them)
@@ -241,7 +241,7 @@ namespace UgcRoutes {
"A page of player models (kind=model) or of car and rocket assemblies (kind=modular: one per combination of modules, however many builds use "
"it). Query: q= (\"state:\", \"kind:\"/\"type:\" (a build type, e.g. build6), \"owner:\", \"account:\", \"property:\", \"name:\", "
"\"lot:\"/\"module:\" (a LOT or a module's name), \"id:\", or plain text across names, owners and ids), state=, type=, sort=newest|oldest|owner|name|"
"bricks|triangles (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, "
"bricks|triangles|slowest (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, "
"kinds, ugcPublicUrl, canManage}",
[](HTTPReply& reply, const HTTPContext& context) {
const bool modular = QueryValue(context.queryString, "kind") == "modular";
@@ -260,7 +260,7 @@ namespace UgcRoutes {
query.search = parsed.search;
query.state = parsed.state;
static const std::map<std::string, IUgcLookup::eSort> SORTS = { { "newest", IUgcLookup::eSort::NEWEST }, { "oldest", IUgcLookup::eSort::OLDEST },
{ "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES } };
{ "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES }, { "slowest", IUgcLookup::eSort::SLOWEST } };
if (const auto it = SORTS.find(sortText); it != SORTS.end()) query.sort = it->second;
query.reverse = reverse;
query.offset = page * size;

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@@ -11,7 +11,7 @@
var STATES = { pending: ['Waiting', 'secondary'], done: ['Made', 'success'], failed: ['Failed', 'danger'], empty: ['Empty', 'light'] };
var SORTS = {
model: [['newest', 'Newest'], ['oldest', 'Oldest'], ['bricks', 'Most bricks'], ['triangles', 'Most triangles'], ['owner', 'Owner'], ['name', 'File name']],
model: [['newest', 'Newest'], ['oldest', 'Oldest'], ['bricks', 'Most bricks'], ['triangles', 'Most triangles'], ['slowest', 'Slowest to make'], ['owner', 'Owner'], ['name', 'File name']],
modular: [['newest', 'Newest'], ['oldest', 'Oldest'], ['references', 'Most builds'], ['name', 'Name']]
};
// The list's state, as in the address: ?kind=&q=&state=&type=&sort=&page= (from 1)&view=, and the open item (&item=, &build=)
@@ -89,6 +89,17 @@
return '<img src="' + esc(fileUrl(list.kind, iconId(i), 'icon.png')) + '" width="' + size + '" height="' + size + '" loading="lazy" alt="" class="ugc-checker rounded" onerror="this.style.visibility=\'hidden\'">';
}
function moduleNames(i) { return (i.moduleList || []).map(function (m) { return m.name || m.lot; }).join(', '); }
// How long a make took: "850 ms", "12.4 s", "2 min 5 s"
function duration(ms) {
if (ms < 1000) return ms + ' ms';
if (ms < 60000) return (ms / 1000).toFixed(1) + ' s';
return Math.floor(ms / 60000) + ' min ' + Math.round((ms % 60000) / 1000) + ' s';
}
// When it was made and how long that took (the time is only known for makes since it was recorded)
function madeText(i) {
if (!i.processedAt) return '';
return fmt.unix(i.processedAt) + (i.processMs ? ' \u00b7 took ' + duration(i.processMs) : '');
}
function waitBadge(i) {
return i.state === 'pending' && i.processAfter > Date.now() / 1000 ? ' <span class="small text-body-secondary" title="Waits for the owner to stop saving">after ' + esc(fmt.unix(i.processAfter)) + '</span>' : '';
}
@@ -96,7 +107,8 @@
var title = list.kind === 'modular' ? esc(i.kindLabel || 'Build type ' + i.buildType) : (i.characterName ? esc(i.characterName) : '<span class="text-body-secondary">' + esc(i.characterId) + '</span>');
var sub = list.kind === 'modular' ? esc(moduleNames(i)) : esc(i.id);
var extra = list.kind === 'modular' ? ' ' + fmt.badge(i.uses + ' build' + (i.uses === 1 ? '' : 's'), 'info') : waitBadge(i);
return '<div class="card ugc-tile p-2" tabindex="0" role="button" data-preview="' + esc(i.id) + '" title="' + esc(i.error || sub) + '">' + iconImg(i, 128) +
var tip = i.error || (list.kind === 'modular' ? moduleNames(i) : i.id) + (madeText(i) ? '\nMade ' + madeText(i) : '');
return '<div class="card ugc-tile p-2" tabindex="0" role="button" data-preview="' + esc(i.id) + '" title="' + esc(tip) + '">' + iconImg(i, 128) +
'<div class="small text-truncate mt-1">' + title + '</div><div class="small text-body-secondary text-truncate">' + sub + '</div><div>' + badge(i.state) + extra + '</div></div>';
}
function actions(i, remakeId) {
@@ -119,7 +131,7 @@
column('State', function (i) {
return badge(i.state) + (i.attempts ? ' <span class="small text-body-secondary">' + esc(i.attempts) + ' attempt' + (i.attempts === 1 ? '' : 's') + '</span>' : '') + waitBadge(i);
}),
column('Made', function (i) { return '<span class="small">' + (i.processedAt ? esc(fmt.unix(i.processedAt)) : '') + '</span>'; }),
column('Made', function (i) { return '<span class="small">' + esc(madeText(i)) + '</span>'; }, 'slowest', true),
column('Size', function (i) { return '<span class="small">' + (i.bricks ? esc(i.bricks) + ' bricks<br>' + esc(i.triangles.toLocaleString()) + ' triangles' : '') + '</span>'; }, 'bricks', true),
column('File', function (i) { return '<span class="small">' + esc(i.detail || '') + '</span>' + errorText(i); }, 'name'),
column('', function (i) { return '<div class="text-end text-nowrap">' + actions(i, i.id) + '</div>'; })
@@ -381,7 +393,7 @@
'<button type="button" class="btn btn-sm btn-outline-danger" data-delete-open="gone">Delete files, leave deleted</button></div>';
}
if (item.error) links += '<div class="text-danger mt-2">' + esc(item.error) + '</div>';
$('previewLinks').innerHTML = links;
$('previewLinks').innerHTML = (!modular && madeText(item) ? '<div class="small text-body-secondary mb-1">Made ' + esc(madeText(item)) + '</div>' : '') + links;
['nifColumn', 'lxfmlColumn', 'meshControls'].forEach(function (x) { $(x).classList.toggle('d-none', modular); });
$('statsBox').innerHTML = modular ? '<div class="small mb-1">Modules (combination <code>' + esc(item.key) + '</code>, used by ' + esc(item.uses) + ' build' + (item.uses === 1 ? '' : 's') +
'). The game client puts cars and rockets together itself; the UGC server only draws the icon, once per combination.</div>' + modulesHtml(item) : '';
@@ -448,6 +460,7 @@
column('Owner', owner, 'owner'),
column('Account', function (b) { return b.accountId ? '<a href="/accounts/' + esc(b.accountId) + '">' + esc(b.accountName || b.accountId) + '</a>' : ''; }, 'account'),
column('State', function (b) { return badge(b.state) + errorText(b); }, 'state'),
column('Made', function (b) { return '<span class="small">' + esc(madeText(b)) + '</span>'; }),
column('Where it is', function (b) { return whereText(b.where); }),
column('', function (b) { return '<div class="text-end"><a class="btn btn-sm btn-outline-secondary" href="/ugc_search?q=' + encodeURIComponent('id:' + b.id) + '">Find</a></div>'; })
];

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@@ -171,7 +171,7 @@
<div class="card-header py-2 small fw-semibold d-flex flex-wrap align-items-center gap-2">References <span class="text-body-secondary fw-normal">the builds that use these modules</span>
<input type="search" class="form-control form-control-sm ms-auto" style="max-width: 16rem" id="refSearch" placeholder="Owner, account, property or id" aria-label="Search the builds"></div>
<div class="card-body p-2"><table class="table table-sm small align-middle mb-0 w-100" id="refTable">
<thead><tr><th>Build (blueprint id)</th><th>Owner</th><th>Account</th><th>State</th><th>Where it is</th><th></th></tr></thead></table></div>
<thead><tr><th>Build (blueprint id)</th><th>Owner</th><th>Account</th><th>State</th><th>Made</th><th>Where it is</th><th></th></tr></thead></table></div>
</div>
</div>
</div></div>

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@@ -95,6 +95,9 @@ public:
// What the UGC server counted when it made a model: its bricks and the most detailed mesh's triangles
virtual void SetUgcModelStats(const LWOOBJID id, const uint32_t bricks, const uint32_t triangles) = 0;
// How long the last successful make of a model took (process_ms), for the dashboard
virtual void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) = 0;
virtual std::optional<ProcessInfo> GetUgcProcessInfo(const LWOOBJID id) = 0;
// Sets models back to pending with no attempts: one (`id`), or all of them (`id` nullopt; only the failed ones

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@@ -36,6 +36,7 @@ public:
bool bakeAo{};
uint32_t bricks{}; // models: counted by the UGC server when it made them (0: not yet)
uint32_t triangles{}; // models: of the made mesh's most detailed level (0: not yet)
uint32_t processMs{}; // how long the last successful make took (0: not made, or made before it was timed)
};
// What SearchUgc matches. A number (when set) is matched against ids; text against names
@@ -60,6 +61,7 @@ public:
NAME, // models: the upload's file name; modular builds: the modules
BRICKS, // models: the most bricks first
TRIANGLES, // models: the most triangles first
SLOWEST, // the longest last make first (process_ms)
};
// A page of one kind: all of them or those matching the search (the same matching as SearchUgc), in a state or any

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@@ -32,6 +32,9 @@ public:
// The combination of modules a build was made as (UgcModularKey::StorageId of its modules), whose files it shares
virtual void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) = 0;
// How long the last successful make of a build's icon took (process_ms), for the dashboard
virtual void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) = 0;
// Up to `limit` builds whose combination isn't recorded yet (combination_id 0): their ids and modules
virtual std::vector<PendingBuild> GetModularBuildsWithoutCombination(const uint32_t limit) = 0;

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@@ -31,10 +31,10 @@ namespace UgcLookupSql {
return (modular
? "SELECT b.ugc_id AS id, b.character_id, c.name AS character_name, COALESCE(c.account_id, 0) AS account_id, a.name AS account_name, "
"b.is_optimized, b.process_error, b.ldf_config AS detail, b.process_attempts, b.processed_at, 0 AS process_after, 0 AS bake_ao, "
"0 AS brick_count, 0 AS triangle_count "
"0 AS brick_count, 0 AS triangle_count, b.process_ms "
: "SELECT u.id, u.character_id, c.name AS character_name, u.account_id, a.name AS account_name, "
"u.is_optimized, u.process_error, u.filename AS detail, u.process_attempts, u.processed_at, u.process_after, u.bake_ao, "
"u.brick_count, u.triangle_count ") + From(modular);
"u.brick_count, u.triangle_count, u.process_ms ") + From(modular);
}
// Whether a search has anything to match (else a list is of everything)
@@ -58,6 +58,7 @@ namespace UgcLookupSql {
case eSort::NAME: return std::string("ORDER BY ") + (modular ? "b.ldf_config" : "u.filename") + dir(false) + ", " + id + " DESC ";
case eSort::BRICKS: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.brick_count" + std::string(dir(true)) + ", u.id DESC ";
case eSort::TRIANGLES: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.triangle_count" + std::string(dir(true)) + ", u.id DESC ";
case eSort::SLOWEST: return "ORDER BY " + std::string(modular ? "b" : "u") + ".process_ms" + dir(true) + ", " + id + " DESC ";
default: return "ORDER BY " + id + dir(true) + " ";
}
}

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@@ -432,6 +432,8 @@ public:
void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override;
std::optional<IUgc::FileChecksum> GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override;
void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override;
void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override;
void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override;
std::vector<IUgcModularBuild::PendingBuild> GetModularBuildsWithoutCombination(const uint32_t limit) override;
std::optional<IUgc::ProcessInfo> GetUgcProcessInfo(const LWOOBJID id) override;
uint64_t ResetUgcModelProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) override;

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@@ -194,3 +194,7 @@ std::optional<IUgc::FileChecksum> MySQLDatabase::GetUgcFileChecksum(const LWOOBJ
if (!result->next()) return std::nullopt;
return IUgc::FileChecksum{ std::string(result->getString("md5").c_str()), static_cast<uint32_t>(result->getUInt("size")) };
}
void MySQLDatabase::SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) {
ExecuteUpdate("UPDATE ugc SET process_ms = ? WHERE id = ?;", milliseconds, id);
}

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@@ -20,6 +20,7 @@ namespace {
entry.bakeAo = result->getInt("bake_ao") != 0;
entry.bricks = static_cast<uint32_t>(result->getInt64("brick_count"));
entry.triangles = static_cast<uint32_t>(result->getInt64("triangle_count"));
entry.processMs = static_cast<uint32_t>(result->getInt64("process_ms"));
return entry;
}
}

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@@ -119,3 +119,7 @@ std::vector<IUgcModularBuild::PendingBuild> MySQLDatabase::GetModularBuildsWitho
}
return builds;
}
void MySQLDatabase::SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) {
ExecuteUpdate("UPDATE ugc_modular_build SET process_ms = ? WHERE ugc_id = ?;", milliseconds, id);
}

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@@ -416,6 +416,8 @@ public:
void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override;
std::optional<IUgc::FileChecksum> GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override;
void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override;
void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override;
void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override;
std::vector<IUgcModularBuild::PendingBuild> GetModularBuildsWithoutCombination(const uint32_t limit) override;
std::optional<IUgc::ProcessInfo> GetUgcProcessInfo(const LWOOBJID id) override;
uint64_t ResetUgcModelProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) override;

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@@ -197,3 +197,7 @@ std::optional<IUgc::FileChecksum> SQLiteDatabase::GetUgcFileChecksum(const LWOOB
if (result.eof()) return std::nullopt;
return IUgc::FileChecksum{ std::string(result.getStringField("md5", "")), static_cast<uint32_t>(result.getInt64Field("size")) };
}
void SQLiteDatabase::SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) {
ExecuteUpdate("UPDATE ugc SET process_ms = ? WHERE id = ?;", milliseconds, id);
}

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@@ -20,6 +20,7 @@ namespace {
entry.bakeAo = result.getIntField("bake_ao") != 0;
entry.bricks = static_cast<uint32_t>(result.getInt64Field("brick_count"));
entry.triangles = static_cast<uint32_t>(result.getInt64Field("triangle_count"));
entry.processMs = static_cast<uint32_t>(result.getInt64Field("process_ms"));
return entry;
}
}

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@@ -126,3 +126,7 @@ std::vector<IUgcModularBuild::PendingBuild> SQLiteDatabase::GetModularBuildsWith
}
return builds;
}
void SQLiteDatabase::SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) {
ExecuteUpdate("UPDATE ugc_modular_build SET process_ms = ? WHERE ugc_id = ?;", milliseconds, id);
}

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@@ -414,6 +414,8 @@ class TestSQLDatabase : public GameDatabase {
void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override {}
std::optional<IUgc::FileChecksum> GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override { return std::nullopt; }
void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override {}
void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override {}
void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override {}
std::vector<IUgcModularBuild::PendingBuild> GetModularBuildsWithoutCombination(const uint32_t limit) override { return {}; }
std::optional<IUgc::ProcessInfo> GetUgcProcessInfo(const LWOOBJID id) override { return {}; }
uint64_t ResetUgcModelProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) override { return 0; }

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@@ -368,6 +368,7 @@ void UgcProcessor::Record(const Done& done) {
: attempts >= m_Config.maxAttempts ? IUgc::eProcessState::FAILED : IUgc::eProcessState::PENDING;
if (done.kind == Kind::MODEL) {
Database::Get()->SetUgcModelProcessed(done.id, state, attempts, error, done.outcome.ok && done.outcome.aoBaked);
if (done.outcome.ok) Database::Get()->SetUgcModelProcessMs(done.id, static_cast<uint32_t>(done.milliseconds));
// What it counted (stats.json), for sorting on the dashboard
const auto stats = done.outcome.ok && !done.outcome.stats.empty() ? nlohmann::json::parse(done.outcome.stats, nullptr, false) : nlohmann::json();
if (stats.is_object()) {
@@ -377,6 +378,7 @@ void UgcProcessor::Record(const Done& done) {
}
} else {
Database::Get()->SetModularBuildProcessed(done.id, state, attempts, error);
if (done.outcome.ok) Database::Get()->SetModularBuildProcessMs(done.id, static_cast<uint32_t>(done.milliseconds));
// Which combination's files it shares, for the worlds' manifest answers
if (const auto combo = m_ComboOf.find(done.id); combo != m_ComboOf.end()) Database::Get()->SetModularBuildCombination(done.id, combo->second);
}

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@@ -0,0 +1,13 @@
/* UGC server: ugc.process_ms and ugc_modular_build.process_ms are how long the last successful make took, in
milliseconds (0 until it has made it), shown on the dashboard's UGC page. */
SET @dlu_column = (SELECT IF(COUNT(*) = 0, 'ALTER TABLE ugc ADD COLUMN process_ms INT UNSIGNED NOT NULL DEFAULT 0', 'DO 0') FROM information_schema.columns
WHERE table_schema = DATABASE() AND table_name = 'ugc' AND column_name = 'process_ms');
PREPARE dlu_column_stmt FROM @dlu_column;
EXECUTE dlu_column_stmt;
DEALLOCATE PREPARE dlu_column_stmt;
SET @dlu_column = (SELECT IF(COUNT(*) = 0, 'ALTER TABLE ugc_modular_build ADD COLUMN process_ms INT UNSIGNED NOT NULL DEFAULT 0', 'DO 0') FROM information_schema.columns
WHERE table_schema = DATABASE() AND table_name = 'ugc_modular_build' AND column_name = 'process_ms');
PREPARE dlu_column_stmt FROM @dlu_column;
EXECUTE dlu_column_stmt;
DEALLOCATE PREPARE dlu_column_stmt;

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@@ -0,0 +1,3 @@
/* UGC server: how long it took to make each model and car or rocket build. See the MySQL migration. */
ALTER TABLE ugc ADD COLUMN process_ms INTEGER NOT NULL DEFAULT 0;
ALTER TABLE ugc_modular_build ADD COLUMN process_ms INTEGER NOT NULL DEFAULT 0;

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@@ -105,15 +105,15 @@ namespace {
"CREATE TABLE charinfo (id BIGINT PRIMARY KEY, account_id INTEGER, name TEXT);"
"CREATE TABLE properties (id BIGINT PRIMARY KEY, owner_id BIGINT, name TEXT, zone_id INTEGER);"
"CREATE TABLE ugc (id INTEGER PRIMARY KEY, account_id INTEGER, character_id BIGINT, is_optimized INTEGER, filename TEXT, process_error TEXT DEFAULT '', "
"process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_after BIGINT DEFAULT 0, bake_ao INTEGER DEFAULT 0, brick_count INTEGER DEFAULT 0, triangle_count INTEGER DEFAULT 0);"
"process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_after BIGINT DEFAULT 0, bake_ao INTEGER DEFAULT 0, brick_count INTEGER DEFAULT 0, triangle_count INTEGER DEFAULT 0, process_ms INTEGER DEFAULT 0);"
"CREATE TABLE ugc_modular_build (ugc_id BIGINT PRIMARY KEY, character_id BIGINT, ldf_config TEXT, is_optimized INTEGER DEFAULT 0, process_error TEXT DEFAULT '', "
"process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0);"
"process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_ms INTEGER DEFAULT 0);"
"CREATE TABLE properties_contents (id BIGINT PRIMARY KEY, property_id BIGINT, ugc_id BIGINT, lot INTEGER, model_name TEXT DEFAULT '', model_description TEXT DEFAULT '');"
"INSERT INTO accounts VALUES (1, 'builder'), (2, 'racer');"
"INSERT INTO charinfo VALUES (10, 1, 'Bricky'), (20, 2, 'Speedy');"
"INSERT INTO properties VALUES (500, 10, 'Castle Hill', 1150);"
"INSERT INTO ugc (id, account_id, character_id, is_optimized, filename, process_error, brick_count, triangle_count) VALUES "
"(1000, 1, 10, 1, 'tower.lxfml', '', 40, 900), (1001, 1, 10, 0, 'boat.lxfml', '', 0, 0);"
"INSERT INTO ugc (id, account_id, character_id, is_optimized, filename, process_error, brick_count, triangle_count, process_ms) VALUES "
"(1000, 1, 10, 1, 'tower.lxfml', '', 40, 900, 5200), (1001, 1, 10, 0, 'boat.lxfml', '', 0, 0, 0);"
"INSERT INTO ugc_modular_build (ugc_id, character_id, ldf_config, is_optimized, process_error) VALUES (2000, 20, '1:8129+1:8130+1:9330', 1, '');"
"INSERT INTO properties_contents VALUES (7000, 500, 1000, 14, 'Big tower', 'the tallest');");
}
@@ -182,6 +182,11 @@ TEST_F(UgcLookupSqlTests, ListsPagesWithCounts) {
query.reverse = true; // the oldest first
EXPECT_EQ(List(query, false).first, (std::vector<int64_t>{ 1000, 1001 }));
query.reverse = false;
query.sort = IUgcLookup::eSort::SLOWEST; // the tower took 5.2 s; the boat isn't made
EXPECT_EQ(List(query, false).first, (std::vector<int64_t>{ 1000, 1001 }));
query.reverse = true;
EXPECT_EQ(List(query, false).first, (std::vector<int64_t>{ 1001, 1000 }));
query.reverse = false;
query.sort = IUgcLookup::eSort::NAME;
query.limit = 1;
query.offset = 1;