From 90777e5c9d803038b0e2c996a1762ba37efbd217 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Sun, 27 Sep 2026 20:21:51 -0500 Subject: [PATCH] feat(ugc): when each creation was made and how long it took, on the UGC page The UGC server records how long each successful make took (process_ms on ugc and ugc_modular_build; migrations sqlite 73, mysql 90). The UGC page shows it with the time it was made: in the models list's Made column (sortable, slowest first), in the tiles' tooltips, in the item preview and in an assembly's References. The gallery can sort by slowest to make too. Makes from before this are shown without a duration. Co-Authored-By: Claude Opus 5.5 --- dDashboardServer/routes/UgcRoutes.cpp | 6 +++--- dDashboardServer/static/js/ugc.js | 21 +++++++++++++++---- dDashboardServer/templates/ugc.jinja2 | 2 +- dDatabase/GameDatabase/ITables/IUgc.h | 3 +++ dDatabase/GameDatabase/ITables/IUgcLookup.h | 2 ++ .../GameDatabase/ITables/IUgcModularBuild.h | 3 +++ dDatabase/GameDatabase/ITables/UgcLookupSql.h | 5 +++-- dDatabase/GameDatabase/MySQL/MySQLDatabase.h | 2 ++ dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp | 4 ++++ .../GameDatabase/MySQL/Tables/UgcLookup.cpp | 1 + .../MySQL/Tables/UgcModularBuild.cpp | 4 ++++ .../GameDatabase/SQLite/SQLiteDatabase.h | 2 ++ dDatabase/GameDatabase/SQLite/Tables/Ugc.cpp | 4 ++++ .../GameDatabase/SQLite/Tables/UgcLookup.cpp | 1 + .../SQLite/Tables/UgcModularBuild.cpp | 4 ++++ .../GameDatabase/TestSQL/TestSQLDatabase.h | 2 ++ dUgcServer/UgcProcessor.cpp | 2 ++ migrations/dlu/mysql/90_ugc_process_time.sql | 13 ++++++++++++ migrations/dlu/sqlite/73_ugc_process_time.sql | 3 +++ tests/dWebTests/UgcLookupTests.cpp | 13 ++++++++---- 20 files changed, 83 insertions(+), 14 deletions(-) create mode 100644 migrations/dlu/mysql/90_ugc_process_time.sql create mode 100644 migrations/dlu/sqlite/73_ugc_process_time.sql diff --git a/dDashboardServer/routes/UgcRoutes.cpp b/dDashboardServer/routes/UgcRoutes.cpp index bc2aa2852..54f5578b8 100644 --- a/dDashboardServer/routes/UgcRoutes.cpp +++ b/dDashboardServer/routes/UgcRoutes.cpp @@ -191,7 +191,7 @@ namespace { return { { "id", std::to_string(entry.id) }, { "characterId", std::to_string(entry.characterId) }, { "characterName", entry.characterName }, { "accountId", entry.accountId }, { "accountName", entry.accountName }, { "state", IUgc::ProcessStateName(entry.state) }, { "attempts", entry.attempts }, { "processedAt", entry.processedAt }, { "error", entry.error }, { "bakeAo", entry.bakeAo }, { "processAfter", entry.processAfter }, - { "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles } }; + { "detail", entry.detail }, { "bricks", entry.bricks }, { "triangles", entry.triangles }, { "processMs", entry.processMs } }; } // Web thread: every car and rocket build (the assemblies are made from them) @@ -241,7 +241,7 @@ namespace UgcRoutes { "A page of player models (kind=model) or of car and rocket assemblies (kind=modular: one per combination of modules, however many builds use " "it). Query: q= (\"state:\", \"kind:\"/\"type:\" (a build type, e.g. build6), \"owner:\", \"account:\", \"property:\", \"name:\", " "\"lot:\"/\"module:\" (a LOT or a module's name), \"id:\", or plain text across names, owners and ids), state=, type=, sort=newest|oldest|owner|name|" - "bricks|triangles (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, " + "bricks|triangles|slowest (models) or newest|oldest|references|name (assemblies), reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, " "kinds, ugcPublicUrl, canManage}", [](HTTPReply& reply, const HTTPContext& context) { const bool modular = QueryValue(context.queryString, "kind") == "modular"; @@ -260,7 +260,7 @@ namespace UgcRoutes { query.search = parsed.search; query.state = parsed.state; static const std::map SORTS = { { "newest", IUgcLookup::eSort::NEWEST }, { "oldest", IUgcLookup::eSort::OLDEST }, - { "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES } }; + { "owner", IUgcLookup::eSort::OWNER }, { "name", IUgcLookup::eSort::NAME }, { "bricks", IUgcLookup::eSort::BRICKS }, { "triangles", IUgcLookup::eSort::TRIANGLES }, { "slowest", IUgcLookup::eSort::SLOWEST } }; if (const auto it = SORTS.find(sortText); it != SORTS.end()) query.sort = it->second; query.reverse = reverse; query.offset = page * size; diff --git a/dDashboardServer/static/js/ugc.js b/dDashboardServer/static/js/ugc.js index e226205a5..57395f42a 100644 --- a/dDashboardServer/static/js/ugc.js +++ b/dDashboardServer/static/js/ugc.js @@ -11,7 +11,7 @@ var STATES = { pending: ['Waiting', 'secondary'], done: ['Made', 'success'], failed: ['Failed', 'danger'], empty: ['Empty', 'light'] }; var SORTS = { - model: [['newest', 'Newest'], ['oldest', 'Oldest'], ['bricks', 'Most bricks'], ['triangles', 'Most triangles'], ['owner', 'Owner'], ['name', 'File name']], + model: [['newest', 'Newest'], ['oldest', 'Oldest'], ['bricks', 'Most bricks'], ['triangles', 'Most triangles'], ['slowest', 'Slowest to make'], ['owner', 'Owner'], ['name', 'File name']], modular: [['newest', 'Newest'], ['oldest', 'Oldest'], ['references', 'Most builds'], ['name', 'Name']] }; // The list's state, as in the address: ?kind=&q=&state=&type=&sort=&page= (from 1)&view=, and the open item (&item=, &build=) @@ -89,6 +89,17 @@ return ''; } function moduleNames(i) { return (i.moduleList || []).map(function (m) { return m.name || m.lot; }).join(', '); } + // How long a make took: "850 ms", "12.4 s", "2 min 5 s" + function duration(ms) { + if (ms < 1000) return ms + ' ms'; + if (ms < 60000) return (ms / 1000).toFixed(1) + ' s'; + return Math.floor(ms / 60000) + ' min ' + Math.round((ms % 60000) / 1000) + ' s'; + } + // When it was made and how long that took (the time is only known for makes since it was recorded) + function madeText(i) { + if (!i.processedAt) return ''; + return fmt.unix(i.processedAt) + (i.processMs ? ' \u00b7 took ' + duration(i.processMs) : ''); + } function waitBadge(i) { return i.state === 'pending' && i.processAfter > Date.now() / 1000 ? ' after ' + esc(fmt.unix(i.processAfter)) + '' : ''; } @@ -96,7 +107,8 @@ var title = list.kind === 'modular' ? esc(i.kindLabel || 'Build type ' + i.buildType) : (i.characterName ? esc(i.characterName) : '' + esc(i.characterId) + ''); var sub = list.kind === 'modular' ? esc(moduleNames(i)) : esc(i.id); var extra = list.kind === 'modular' ? ' ' + fmt.badge(i.uses + ' build' + (i.uses === 1 ? '' : 's'), 'info') : waitBadge(i); - return '
' + iconImg(i, 128) + + var tip = i.error || (list.kind === 'modular' ? moduleNames(i) : i.id) + (madeText(i) ? '\nMade ' + madeText(i) : ''); + return '
' + iconImg(i, 128) + '
' + title + '
' + sub + '
' + badge(i.state) + extra + '
'; } function actions(i, remakeId) { @@ -119,7 +131,7 @@ column('State', function (i) { return badge(i.state) + (i.attempts ? ' ' + esc(i.attempts) + ' attempt' + (i.attempts === 1 ? '' : 's') + '' : '') + waitBadge(i); }), - column('Made', function (i) { return '' + (i.processedAt ? esc(fmt.unix(i.processedAt)) : '') + ''; }), + column('Made', function (i) { return '' + esc(madeText(i)) + ''; }, 'slowest', true), column('Size', function (i) { return '' + (i.bricks ? esc(i.bricks) + ' bricks
' + esc(i.triangles.toLocaleString()) + ' triangles' : '') + '
'; }, 'bricks', true), column('File', function (i) { return '' + esc(i.detail || '') + '' + errorText(i); }, 'name'), column('', function (i) { return '
' + actions(i, i.id) + '
'; }) @@ -381,7 +393,7 @@ '
'; } if (item.error) links += '
' + esc(item.error) + '
'; - $('previewLinks').innerHTML = links; + $('previewLinks').innerHTML = (!modular && madeText(item) ? '
Made ' + esc(madeText(item)) + '
' : '') + links; ['nifColumn', 'lxfmlColumn', 'meshControls'].forEach(function (x) { $(x).classList.toggle('d-none', modular); }); $('statsBox').innerHTML = modular ? '
Modules (combination ' + esc(item.key) + ', used by ' + esc(item.uses) + ' build' + (item.uses === 1 ? '' : 's') + '). The game client puts cars and rockets together itself; the UGC server only draws the icon, once per combination.
' + modulesHtml(item) : ''; @@ -448,6 +460,7 @@ column('Owner', owner, 'owner'), column('Account', function (b) { return b.accountId ? '' + esc(b.accountName || b.accountId) + '' : ''; }, 'account'), column('State', function (b) { return badge(b.state) + errorText(b); }, 'state'), + column('Made', function (b) { return '' + esc(madeText(b)) + ''; }), column('Where it is', function (b) { return whereText(b.where); }), column('', function (b) { return ''; }) ]; diff --git a/dDashboardServer/templates/ugc.jinja2 b/dDashboardServer/templates/ugc.jinja2 index 205ddde6a..76448f37b 100644 --- a/dDashboardServer/templates/ugc.jinja2 +++ b/dDashboardServer/templates/ugc.jinja2 @@ -171,7 +171,7 @@
References the builds that use these modules
-
Build (blueprint id)OwnerAccountStateWhere it is
+ Build (blueprint id)OwnerAccountStateMadeWhere it is diff --git a/dDatabase/GameDatabase/ITables/IUgc.h b/dDatabase/GameDatabase/ITables/IUgc.h index 902719339..dd11b333f 100644 --- a/dDatabase/GameDatabase/ITables/IUgc.h +++ b/dDatabase/GameDatabase/ITables/IUgc.h @@ -95,6 +95,9 @@ public: // What the UGC server counted when it made a model: its bricks and the most detailed mesh's triangles virtual void SetUgcModelStats(const LWOOBJID id, const uint32_t bricks, const uint32_t triangles) = 0; + // How long the last successful make of a model took (process_ms), for the dashboard + virtual void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) = 0; + virtual std::optional GetUgcProcessInfo(const LWOOBJID id) = 0; // Sets models back to pending with no attempts: one (`id`), or all of them (`id` nullopt; only the failed ones diff --git a/dDatabase/GameDatabase/ITables/IUgcLookup.h b/dDatabase/GameDatabase/ITables/IUgcLookup.h index 6284829cc..e1a3117fa 100644 --- a/dDatabase/GameDatabase/ITables/IUgcLookup.h +++ b/dDatabase/GameDatabase/ITables/IUgcLookup.h @@ -36,6 +36,7 @@ public: bool bakeAo{}; uint32_t bricks{}; // models: counted by the UGC server when it made them (0: not yet) uint32_t triangles{}; // models: of the made mesh's most detailed level (0: not yet) + uint32_t processMs{}; // how long the last successful make took (0: not made, or made before it was timed) }; // What SearchUgc matches. A number (when set) is matched against ids; text against names @@ -60,6 +61,7 @@ public: NAME, // models: the upload's file name; modular builds: the modules BRICKS, // models: the most bricks first TRIANGLES, // models: the most triangles first + SLOWEST, // the longest last make first (process_ms) }; // A page of one kind: all of them or those matching the search (the same matching as SearchUgc), in a state or any diff --git a/dDatabase/GameDatabase/ITables/IUgcModularBuild.h b/dDatabase/GameDatabase/ITables/IUgcModularBuild.h index bb62b9a27..b04c3ff10 100644 --- a/dDatabase/GameDatabase/ITables/IUgcModularBuild.h +++ b/dDatabase/GameDatabase/ITables/IUgcModularBuild.h @@ -32,6 +32,9 @@ public: // The combination of modules a build was made as (UgcModularKey::StorageId of its modules), whose files it shares virtual void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) = 0; + // How long the last successful make of a build's icon took (process_ms), for the dashboard + virtual void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) = 0; + // Up to `limit` builds whose combination isn't recorded yet (combination_id 0): their ids and modules virtual std::vector GetModularBuildsWithoutCombination(const uint32_t limit) = 0; diff --git a/dDatabase/GameDatabase/ITables/UgcLookupSql.h b/dDatabase/GameDatabase/ITables/UgcLookupSql.h index 20412aee8..06084d68e 100644 --- a/dDatabase/GameDatabase/ITables/UgcLookupSql.h +++ b/dDatabase/GameDatabase/ITables/UgcLookupSql.h @@ -31,10 +31,10 @@ namespace UgcLookupSql { return (modular ? "SELECT b.ugc_id AS id, b.character_id, c.name AS character_name, COALESCE(c.account_id, 0) AS account_id, a.name AS account_name, " "b.is_optimized, b.process_error, b.ldf_config AS detail, b.process_attempts, b.processed_at, 0 AS process_after, 0 AS bake_ao, " - "0 AS brick_count, 0 AS triangle_count " + "0 AS brick_count, 0 AS triangle_count, b.process_ms " : "SELECT u.id, u.character_id, c.name AS character_name, u.account_id, a.name AS account_name, " "u.is_optimized, u.process_error, u.filename AS detail, u.process_attempts, u.processed_at, u.process_after, u.bake_ao, " - "u.brick_count, u.triangle_count ") + From(modular); + "u.brick_count, u.triangle_count, u.process_ms ") + From(modular); } // Whether a search has anything to match (else a list is of everything) @@ -58,6 +58,7 @@ namespace UgcLookupSql { case eSort::NAME: return std::string("ORDER BY ") + (modular ? "b.ldf_config" : "u.filename") + dir(false) + ", " + id + " DESC "; case eSort::BRICKS: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.brick_count" + std::string(dir(true)) + ", u.id DESC "; case eSort::TRIANGLES: return modular ? "ORDER BY " + id + dir(true) + " " : "ORDER BY u.triangle_count" + std::string(dir(true)) + ", u.id DESC "; + case eSort::SLOWEST: return "ORDER BY " + std::string(modular ? "b" : "u") + ".process_ms" + dir(true) + ", " + id + " DESC "; default: return "ORDER BY " + id + dir(true) + " "; } } diff --git a/dDatabase/GameDatabase/MySQL/MySQLDatabase.h b/dDatabase/GameDatabase/MySQL/MySQLDatabase.h index 78c629bbc..fea0b6bc8 100644 --- a/dDatabase/GameDatabase/MySQL/MySQLDatabase.h +++ b/dDatabase/GameDatabase/MySQL/MySQLDatabase.h @@ -432,6 +432,8 @@ public: void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override; std::optional GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override; void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override; + void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override; + void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override; std::vector GetModularBuildsWithoutCombination(const uint32_t limit) override; std::optional GetUgcProcessInfo(const LWOOBJID id) override; uint64_t ResetUgcModelProcessing(const std::optional id, const bool failedOnly) override; diff --git a/dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp b/dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp index a2270e15d..cbe17cc43 100644 --- a/dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp +++ b/dDatabase/GameDatabase/MySQL/Tables/Ugc.cpp @@ -194,3 +194,7 @@ std::optional MySQLDatabase::GetUgcFileChecksum(const LWOOBJ if (!result->next()) return std::nullopt; return IUgc::FileChecksum{ std::string(result->getString("md5").c_str()), static_cast(result->getUInt("size")) }; } + +void MySQLDatabase::SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) { + ExecuteUpdate("UPDATE ugc SET process_ms = ? WHERE id = ?;", milliseconds, id); +} diff --git a/dDatabase/GameDatabase/MySQL/Tables/UgcLookup.cpp b/dDatabase/GameDatabase/MySQL/Tables/UgcLookup.cpp index 4dc2991fc..2a5286d21 100644 --- a/dDatabase/GameDatabase/MySQL/Tables/UgcLookup.cpp +++ b/dDatabase/GameDatabase/MySQL/Tables/UgcLookup.cpp @@ -20,6 +20,7 @@ namespace { entry.bakeAo = result->getInt("bake_ao") != 0; entry.bricks = static_cast(result->getInt64("brick_count")); entry.triangles = static_cast(result->getInt64("triangle_count")); + entry.processMs = static_cast(result->getInt64("process_ms")); return entry; } } diff --git a/dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp b/dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp index d43ad3dc2..403bdde00 100644 --- a/dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp +++ b/dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp @@ -119,3 +119,7 @@ std::vector MySQLDatabase::GetModularBuildsWitho } return builds; } + +void MySQLDatabase::SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) { + ExecuteUpdate("UPDATE ugc_modular_build SET process_ms = ? WHERE ugc_id = ?;", milliseconds, id); +} diff --git a/dDatabase/GameDatabase/SQLite/SQLiteDatabase.h b/dDatabase/GameDatabase/SQLite/SQLiteDatabase.h index 507836b95..981075b0f 100644 --- a/dDatabase/GameDatabase/SQLite/SQLiteDatabase.h +++ b/dDatabase/GameDatabase/SQLite/SQLiteDatabase.h @@ -416,6 +416,8 @@ public: void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override; std::optional GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override; void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override; + void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override; + void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override; std::vector GetModularBuildsWithoutCombination(const uint32_t limit) override; std::optional GetUgcProcessInfo(const LWOOBJID id) override; uint64_t ResetUgcModelProcessing(const std::optional id, const bool failedOnly) override; diff --git a/dDatabase/GameDatabase/SQLite/Tables/Ugc.cpp b/dDatabase/GameDatabase/SQLite/Tables/Ugc.cpp index 0a26438b3..72ec262af 100644 --- a/dDatabase/GameDatabase/SQLite/Tables/Ugc.cpp +++ b/dDatabase/GameDatabase/SQLite/Tables/Ugc.cpp @@ -197,3 +197,7 @@ std::optional SQLiteDatabase::GetUgcFileChecksum(const LWOOB if (result.eof()) return std::nullopt; return IUgc::FileChecksum{ std::string(result.getStringField("md5", "")), static_cast(result.getInt64Field("size")) }; } + +void SQLiteDatabase::SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) { + ExecuteUpdate("UPDATE ugc SET process_ms = ? WHERE id = ?;", milliseconds, id); +} diff --git a/dDatabase/GameDatabase/SQLite/Tables/UgcLookup.cpp b/dDatabase/GameDatabase/SQLite/Tables/UgcLookup.cpp index a8682a16f..a9209767a 100644 --- a/dDatabase/GameDatabase/SQLite/Tables/UgcLookup.cpp +++ b/dDatabase/GameDatabase/SQLite/Tables/UgcLookup.cpp @@ -20,6 +20,7 @@ namespace { entry.bakeAo = result.getIntField("bake_ao") != 0; entry.bricks = static_cast(result.getInt64Field("brick_count")); entry.triangles = static_cast(result.getInt64Field("triangle_count")); + entry.processMs = static_cast(result.getInt64Field("process_ms")); return entry; } } diff --git a/dDatabase/GameDatabase/SQLite/Tables/UgcModularBuild.cpp b/dDatabase/GameDatabase/SQLite/Tables/UgcModularBuild.cpp index a069d2908..076816270 100644 --- a/dDatabase/GameDatabase/SQLite/Tables/UgcModularBuild.cpp +++ b/dDatabase/GameDatabase/SQLite/Tables/UgcModularBuild.cpp @@ -126,3 +126,7 @@ std::vector SQLiteDatabase::GetModularBuildsWith } return builds; } + +void SQLiteDatabase::SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) { + ExecuteUpdate("UPDATE ugc_modular_build SET process_ms = ? WHERE ugc_id = ?;", milliseconds, id); +} diff --git a/dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h b/dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h index 6582ac826..5ff358949 100644 --- a/dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h +++ b/dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h @@ -414,6 +414,8 @@ class TestSQLDatabase : public GameDatabase { void SetUgcFileChecksum(const eFileOwner owner, const LWOOBJID storageId, const std::string_view file, const std::string_view md5, const uint32_t size) override {} std::optional GetUgcFileChecksum(const LWOOBJID blueprintId, const std::string_view file) override { return std::nullopt; } void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) override {} + void SetUgcModelProcessMs(const LWOOBJID id, const uint32_t milliseconds) override {} + void SetModularBuildProcessMs(const LWOOBJID id, const uint32_t milliseconds) override {} std::vector GetModularBuildsWithoutCombination(const uint32_t limit) override { return {}; } std::optional GetUgcProcessInfo(const LWOOBJID id) override { return {}; } uint64_t ResetUgcModelProcessing(const std::optional id, const bool failedOnly) override { return 0; } diff --git a/dUgcServer/UgcProcessor.cpp b/dUgcServer/UgcProcessor.cpp index d4dd045c4..f73854ba3 100644 --- a/dUgcServer/UgcProcessor.cpp +++ b/dUgcServer/UgcProcessor.cpp @@ -368,6 +368,7 @@ void UgcProcessor::Record(const Done& done) { : attempts >= m_Config.maxAttempts ? IUgc::eProcessState::FAILED : IUgc::eProcessState::PENDING; if (done.kind == Kind::MODEL) { Database::Get()->SetUgcModelProcessed(done.id, state, attempts, error, done.outcome.ok && done.outcome.aoBaked); + if (done.outcome.ok) Database::Get()->SetUgcModelProcessMs(done.id, static_cast(done.milliseconds)); // What it counted (stats.json), for sorting on the dashboard const auto stats = done.outcome.ok && !done.outcome.stats.empty() ? nlohmann::json::parse(done.outcome.stats, nullptr, false) : nlohmann::json(); if (stats.is_object()) { @@ -377,6 +378,7 @@ void UgcProcessor::Record(const Done& done) { } } else { Database::Get()->SetModularBuildProcessed(done.id, state, attempts, error); + if (done.outcome.ok) Database::Get()->SetModularBuildProcessMs(done.id, static_cast(done.milliseconds)); // Which combination's files it shares, for the worlds' manifest answers if (const auto combo = m_ComboOf.find(done.id); combo != m_ComboOf.end()) Database::Get()->SetModularBuildCombination(done.id, combo->second); } diff --git a/migrations/dlu/mysql/90_ugc_process_time.sql b/migrations/dlu/mysql/90_ugc_process_time.sql new file mode 100644 index 000000000..5097e1477 --- /dev/null +++ b/migrations/dlu/mysql/90_ugc_process_time.sql @@ -0,0 +1,13 @@ +/* UGC server: ugc.process_ms and ugc_modular_build.process_ms are how long the last successful make took, in + milliseconds (0 until it has made it), shown on the dashboard's UGC page. */ +SET @dlu_column = (SELECT IF(COUNT(*) = 0, 'ALTER TABLE ugc ADD COLUMN process_ms INT UNSIGNED NOT NULL DEFAULT 0', 'DO 0') FROM information_schema.columns + WHERE table_schema = DATABASE() AND table_name = 'ugc' AND column_name = 'process_ms'); +PREPARE dlu_column_stmt FROM @dlu_column; +EXECUTE dlu_column_stmt; +DEALLOCATE PREPARE dlu_column_stmt; + +SET @dlu_column = (SELECT IF(COUNT(*) = 0, 'ALTER TABLE ugc_modular_build ADD COLUMN process_ms INT UNSIGNED NOT NULL DEFAULT 0', 'DO 0') FROM information_schema.columns + WHERE table_schema = DATABASE() AND table_name = 'ugc_modular_build' AND column_name = 'process_ms'); +PREPARE dlu_column_stmt FROM @dlu_column; +EXECUTE dlu_column_stmt; +DEALLOCATE PREPARE dlu_column_stmt; diff --git a/migrations/dlu/sqlite/73_ugc_process_time.sql b/migrations/dlu/sqlite/73_ugc_process_time.sql new file mode 100644 index 000000000..504e195c4 --- /dev/null +++ b/migrations/dlu/sqlite/73_ugc_process_time.sql @@ -0,0 +1,3 @@ +/* UGC server: how long it took to make each model and car or rocket build. See the MySQL migration. */ +ALTER TABLE ugc ADD COLUMN process_ms INTEGER NOT NULL DEFAULT 0; +ALTER TABLE ugc_modular_build ADD COLUMN process_ms INTEGER NOT NULL DEFAULT 0; diff --git a/tests/dWebTests/UgcLookupTests.cpp b/tests/dWebTests/UgcLookupTests.cpp index bb33f559f..6c584d6ac 100644 --- a/tests/dWebTests/UgcLookupTests.cpp +++ b/tests/dWebTests/UgcLookupTests.cpp @@ -105,15 +105,15 @@ namespace { "CREATE TABLE charinfo (id BIGINT PRIMARY KEY, account_id INTEGER, name TEXT);" "CREATE TABLE properties (id BIGINT PRIMARY KEY, owner_id BIGINT, name TEXT, zone_id INTEGER);" "CREATE TABLE ugc (id INTEGER PRIMARY KEY, account_id INTEGER, character_id BIGINT, is_optimized INTEGER, filename TEXT, process_error TEXT DEFAULT '', " - "process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_after BIGINT DEFAULT 0, bake_ao INTEGER DEFAULT 0, brick_count INTEGER DEFAULT 0, triangle_count INTEGER DEFAULT 0);" + "process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_after BIGINT DEFAULT 0, bake_ao INTEGER DEFAULT 0, brick_count INTEGER DEFAULT 0, triangle_count INTEGER DEFAULT 0, process_ms INTEGER DEFAULT 0);" "CREATE TABLE ugc_modular_build (ugc_id BIGINT PRIMARY KEY, character_id BIGINT, ldf_config TEXT, is_optimized INTEGER DEFAULT 0, process_error TEXT DEFAULT '', " - "process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0);" + "process_attempts INTEGER DEFAULT 0, processed_at BIGINT DEFAULT 0, process_ms INTEGER DEFAULT 0);" "CREATE TABLE properties_contents (id BIGINT PRIMARY KEY, property_id BIGINT, ugc_id BIGINT, lot INTEGER, model_name TEXT DEFAULT '', model_description TEXT DEFAULT '');" "INSERT INTO accounts VALUES (1, 'builder'), (2, 'racer');" "INSERT INTO charinfo VALUES (10, 1, 'Bricky'), (20, 2, 'Speedy');" "INSERT INTO properties VALUES (500, 10, 'Castle Hill', 1150);" - "INSERT INTO ugc (id, account_id, character_id, is_optimized, filename, process_error, brick_count, triangle_count) VALUES " - "(1000, 1, 10, 1, 'tower.lxfml', '', 40, 900), (1001, 1, 10, 0, 'boat.lxfml', '', 0, 0);" + "INSERT INTO ugc (id, account_id, character_id, is_optimized, filename, process_error, brick_count, triangle_count, process_ms) VALUES " + "(1000, 1, 10, 1, 'tower.lxfml', '', 40, 900, 5200), (1001, 1, 10, 0, 'boat.lxfml', '', 0, 0, 0);" "INSERT INTO ugc_modular_build (ugc_id, character_id, ldf_config, is_optimized, process_error) VALUES (2000, 20, '1:8129+1:8130+1:9330', 1, '');" "INSERT INTO properties_contents VALUES (7000, 500, 1000, 14, 'Big tower', 'the tallest');"); } @@ -182,6 +182,11 @@ TEST_F(UgcLookupSqlTests, ListsPagesWithCounts) { query.reverse = true; // the oldest first EXPECT_EQ(List(query, false).first, (std::vector{ 1000, 1001 })); query.reverse = false; + query.sort = IUgcLookup::eSort::SLOWEST; // the tower took 5.2 s; the boat isn't made + EXPECT_EQ(List(query, false).first, (std::vector{ 1000, 1001 })); + query.reverse = true; + EXPECT_EQ(List(query, false).first, (std::vector{ 1001, 1000 })); + query.reverse = false; query.sort = IUgcLookup::eSort::NAME; query.limit = 1; query.offset = 1;