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Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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3
dScripts/ai/NS/NS_PP_01/CMakeLists.txt
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dScripts/ai/NS/NS_PP_01/CMakeLists.txt
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set(DSCRIPTS_SOURCES_AI_NS_NS_PP_01
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"PropertyDeathPlane.cpp"
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PARENT_SCOPE)
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dScripts/ai/NS/NS_PP_01/PropertyDeathPlane.cpp
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dScripts/ai/NS/NS_PP_01/PropertyDeathPlane.cpp
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#include "PropertyDeathPlane.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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void PropertyDeathPlane::OnCollisionPhantom(Entity* self, Entity* target) {
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const auto teleportGroup = EntityManager::Instance()->GetEntitiesInGroup("Teleport");
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if (teleportGroup.size() == 0) {
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return;
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}
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auto* teleport = teleportGroup[0];
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GameMessages::SendTeleport(target->GetObjectID(), teleport->GetPosition(), teleport->GetRotation(), target->GetSystemAddress());
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}
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dScripts/ai/NS/NS_PP_01/PropertyDeathPlane.h
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dScripts/ai/NS/NS_PP_01/PropertyDeathPlane.h
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#pragma once
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#include "CppScripts.h"
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class PropertyDeathPlane : public CppScripts::Script
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{
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public:
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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};
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