mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Organize dScripts (#814)
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
4
dScripts/02_server/Enemy/FV/CMakeLists.txt
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4
dScripts/02_server/Enemy/FV/CMakeLists.txt
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_FV
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"FvMaelstromCavalry.cpp"
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"FvMaelstromDragon.cpp"
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PARENT_SCOPE)
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dScripts/02_server/Enemy/FV/FvMaelstromCavalry.cpp
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dScripts/02_server/Enemy/FV/FvMaelstromCavalry.cpp
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#include "FvMaelstromCavalry.h"
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#include "EntityManager.h"
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void FvMaelstromCavalry::OnStartup(Entity* self) {
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for (const auto& group : self->GetGroups()) {
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const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
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for (auto* obj : objects) {
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if (obj->GetLOT() != 8551) continue;
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obj->OnFireEventServerSide(self, "ISpawned");
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}
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}
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}
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void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) {
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if (killer == nullptr) {
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return;
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}
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if (killer->GetLOT() != 8665) {
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return;
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}
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const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
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for (auto* trigger : triggers) {
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trigger->OnFireEventServerSide(self, "HorsemenDeath");
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}
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}
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dScripts/02_server/Enemy/FV/FvMaelstromCavalry.h
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dScripts/02_server/Enemy/FV/FvMaelstromCavalry.h
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#pragma once
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#include "CppScripts.h"
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class FvMaelstromCavalry : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnDie(Entity* self, Entity* killer);
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};
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175
dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp
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dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp
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#include "FvMaelstromDragon.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "DestroyableComponent.h"
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void FvMaelstromDragon::OnStartup(Entity* self) {
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self->SetVar<int32_t>(u"weakspot", 0);
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auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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if (baseCombatAIComponent != nullptr) {
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baseCombatAIComponent->SetStunImmune(true);
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}
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}
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void FvMaelstromDragon::OnDie(Entity* self, Entity* killer) {
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if (self->GetVar<bool>(u"bDied")) {
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return;
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}
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self->SetVar<bool>(u"bDied", true);
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auto position = self->GetPosition();
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auto rotation = self->GetRotation();
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auto chestObject = 11229;
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EntityInfo info{};
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info.lot = chestObject;
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info.pos = position;
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info.rot = rotation;
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info.spawnerID = self->GetObjectID();
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auto* chest = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(chest);
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auto golemId = self->GetVar<LWOOBJID>(u"Golem");
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auto* golem = EntityManager::Instance()->GetEntity(golemId);
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if (golem != nullptr) {
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golem->Smash(self->GetObjectID());
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}
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}
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void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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GameMessages::SendPlayFXEffect(self, -1, u"gothit", "", LWOOBJID_EMPTY, 1, 1, true);
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if (true) {
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auto weakpoint = self->GetVar<int32_t>(u"weakspot");
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if (weakpoint == 1) {
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self->Smash(attacker->GetObjectID());
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}
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}
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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Game::logger->Log("FvMaelstromDragon", "Hit %i", destroyableComponent->GetArmor());
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if (destroyableComponent->GetArmor() > 0) return;
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auto weakpoint = self->GetVar<int32_t>(u"weakpoint");
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if (weakpoint == 0) {
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Game::logger->Log("FvMaelstromDragon", "Activating weakpoint");
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self->AddTimer("ReviveTimer", 12);
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auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (baseCombatAIComponent != nullptr) {
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baseCombatAIComponent->SetDisabled(true);
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baseCombatAIComponent->SetStunned(true);
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}
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if (skillComponent != nullptr) {
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skillComponent->Interrupt();
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}
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self->SetVar<int32_t>(u"weakpoint", 2);
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GameMessages::SendPlayAnimation(self, u"stunstart", 1.7f);
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self->AddTimer("timeToStunLoop", 1);
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auto position = self->GetPosition();
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auto forward = self->GetRotation().GetForwardVector();
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auto backwards = forward * -1;
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forward.x *= 10;
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forward.z *= 10;
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auto rotation = self->GetRotation();
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auto objectPosition = NiPoint3();
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objectPosition.y = position.y;
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objectPosition.x = position.x - (backwards.x * 8);
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objectPosition.z = position.z - (backwards.z * 8);
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auto golem = self->GetVar<int32_t>(u"DragonSmashingGolem");
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EntityInfo info{};
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info.lot = golem != 0 ? golem : 8340;
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info.pos = objectPosition;
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info.rot = rotation;
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info.spawnerID = self->GetObjectID();
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info.settings = {
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new LDFData<std::string>(u"rebuild_activators",
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std::to_string(objectPosition.x + forward.x) + "\x1f" +
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std::to_string(objectPosition.y) + "\x1f" +
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std::to_string(objectPosition.z + forward.z)
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),
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new LDFData<int32_t>(u"respawn", 100000),
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new LDFData<float>(u"rebuild_reset_time", 15),
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new LDFData<bool>(u"no_timed_spawn", true),
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new LDFData<LWOOBJID>(u"Dragon", self->GetObjectID())
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};
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auto* golemObject = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(golemObject);
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}
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}
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}
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void FvMaelstromDragon::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "ReviveHeldTimer") {
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self->AddTimer("backToAttack", 2.5);
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} else if (timerName == "ExposeWeakSpotTimer") {
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self->SetVar<int32_t>(u"weakspot", 1);
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} else if (timerName == "timeToStunLoop") {
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GameMessages::SendPlayAnimation(self, u"stunloop", 1.8f);
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} else if (timerName == "ReviveTimer") {
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GameMessages::SendPlayAnimation(self, u"stunend", 2.0f);
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self->AddTimer("backToAttack", 1);
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} else if (timerName == "backToAttack") {
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auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (baseCombatAIComponent != nullptr) {
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baseCombatAIComponent->SetDisabled(false);
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baseCombatAIComponent->SetStunned(false);
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}
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if (skillComponent != nullptr) {
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skillComponent->Interrupt();
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}
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self->SetVar<int32_t>(u"weakspot", -1);
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GameMessages::SendNotifyObject(self->GetObjectID(), self->GetObjectID(), u"DragonRevive", UNASSIGNED_SYSTEM_ADDRESS);
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}
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}
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void
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FvMaelstromDragon::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args != "rebuildDone") return;
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self->AddTimer("ExposeWeakSpotTimer", 3.8f);
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self->CancelTimer("ReviveTimer");
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self->AddTimer("ReviveHeldTimer", 10.5f);
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self->SetVar<LWOOBJID>(u"Golem", sender->GetObjectID());
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GameMessages::SendPlayAnimation(self, u"quickbuildhold", 1.9f);
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}
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13
dScripts/02_server/Enemy/FV/FvMaelstromDragon.h
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13
dScripts/02_server/Enemy/FV/FvMaelstromDragon.h
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@@ -0,0 +1,13 @@
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#pragma once
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#include "CppScripts.h"
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class FvMaelstromDragon : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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};
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