DarkflameServer/dScripts/02_server/Enemy/FV/FvMaelstromCavalry.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

31 lines
704 B
C++

#include "FvMaelstromCavalry.h"
#include "EntityManager.h"
void FvMaelstromCavalry::OnStartup(Entity* self) {
for (const auto& group : self->GetGroups()) {
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* obj : objects) {
if (obj->GetLOT() != 8551) continue;
obj->OnFireEventServerSide(self, "ISpawned");
}
}
}
void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) {
if (killer == nullptr) {
return;
}
if (killer->GetLOT() != 8665) {
return;
}
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
for (auto* trigger : triggers) {
trigger->OnFireEventServerSide(self, "HorsemenDeath");
}
}