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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,12 +1,11 @@
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#include "ZoneAgProperty.h"
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#include "EntityManager.h"
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#include "BasePropertyServer.h"
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#include "Character.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "LDFFormat.h"
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#include "RenderComponent.h"
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#include "MissionComponent.h"
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void ZoneAgProperty::SetGameVariables(Entity *self) {
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self->SetVar<std::string>(GuardGroup, "Guard");
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@@ -340,7 +339,6 @@ void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
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}
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void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) {
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Game::logger->Log("OnZonePropertyModelRemoved", "Removed flag updated!\n");
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auto* character = player->GetCharacter();
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character->SetPlayerFlag(111, true);
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}
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