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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,14 +1,10 @@
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#include "RaceMaelstromGeiser.h"
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "EntityManager.h"
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#include "RacingControlComponent.h"
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#include "dZoneManager.h"
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#include "Game.h"
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#include "dLogger.h"
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void RaceMaelstromGeiser::OnStartup(Entity* self)
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{
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@@ -26,15 +22,11 @@ void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std:
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return;
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}
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Game::logger->Log("RaceMaelstromGeiser", "Entered\n");
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if (!self->GetVar<bool>(u"AmFiring"))
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{
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return;
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}
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Game::logger->Log("RaceMaelstromGeiser", "Smashing!\n");
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auto* possessableComponent = entering->GetComponent<PossessableComponent>();
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Entity* vehicle;
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