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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,7 +1,7 @@
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#include "NtSentinelWalkwayServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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void NtSentinelWalkwayServer::OnStartup(Entity* self)
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{
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@@ -9,8 +9,6 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self)
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if (phantomPhysicsComponent == nullptr)
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{
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Game::logger->Log("NtSentinelWalkwayServer", "Failed to find PhantomPhysicsComponent\n");
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return;
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}
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@@ -21,8 +19,6 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self)
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force = 115;
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}
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Game::logger->Log("NtSentinelWalkwayServer", "Setting force to %i\n", force);
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const auto forward = self->GetRotation().GetRightVector() * -1;
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phantomPhysicsComponent->SetEffectType(0); // PUSH
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