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https://github.com/DarkflameUniverse/DarkflameServer.git
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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,27 +1,16 @@
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#include "NtCombatChallengeServer.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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#include "MissionComponent.h"
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void NtCombatChallengeServer::OnUse(Entity* self, Entity* user)
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{
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auto* character = user->GetCharacter();
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if (character == nullptr)
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{
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return;
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}
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress());
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}
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void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer)
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{
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Game::logger->Log("NtCombatChallengeServer", "Smashed\n");
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if (killer != self && killer != nullptr)
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{
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SpawnTargetDummy(self);
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@@ -47,8 +36,6 @@ void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker,
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self->SetVar(u"totalDmg", totalDmg);
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self->SetNetworkVar(u"totalDmg", totalDmg);
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Game::logger->Log("NtCombatChallengeServer", "Damage %i -> %i\n", damage, totalDmg);
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GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound);
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}
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@@ -169,12 +156,8 @@ void NtCombatChallengeServer::ResetGame(Entity* self)
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{
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for (const auto& mission : tMissions)
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{
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Game::logger->Log("NtCombatChallengeServer", "Mission %i, %i\n", mission.mission, mission.damage);
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if (totalDmg >= mission.damage)
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{
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Game::logger->Log("NtCombatChallengeServer", "Progressing Mission %i, %i\n", mission.mission, mission.damage);
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missionComponent->ForceProgressTaskType(mission.mission, 1, 1);
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}
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}
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