Optimize scripts for faster compilation (#597)

* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
This commit is contained in:
David Markowitz
2022-07-04 23:00:10 -07:00
committed by GitHub
parent cc25ec0151
commit 8cdb388915
192 changed files with 135 additions and 371 deletions

View File

@@ -1,11 +1,9 @@
#include "NpcAgCourseStarter.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "LeaderboardManager.h"
#include "Game.h"
#include "dLogger.h"
#include "MissionComponent.h"
#include <ctime>
void NpcAgCourseStarter::OnStartup(Entity* self) {
@@ -35,8 +33,6 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
}
if (identifier == u"player_dialog_cancel_course" && button == 1) {
Game::logger->Log("OnMessageBoxResponse", "Removing player %llu\n", sender->GetObjectID());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
@@ -58,8 +54,6 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
data->values[1] = *(float*)&startTime;
Game::logger->Log("NpcAgCourseStarter", "Start time: %llu / %f\n", startTime, data->values[1]);
EntityManager::Instance()->SerializeEntity(self);
}
else if (identifier == u"FootRaceCancel") {
@@ -94,9 +88,6 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity *self, Entity *sender, std
time_t endTime = std::time(0);
time_t finish = (endTime - *(time_t *) &data->values[1]);
Game::logger->Log("NpcAgCourseStarter", "End time: %llu, start time %llu, finish: %llu\n", endTime,
*(time_t *) &data->values[1], finish);
data->values[2] = *(float *) &finish;
auto *missionComponent = sender->GetComponent<MissionComponent>();