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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -3,7 +3,6 @@
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#include "TeamManager.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "dServer.h"
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void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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@@ -56,7 +55,7 @@ uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity *self, LWOO
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void MinigameTreasureChestServer::OnStartup(Entity *self) {
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// BONS treasure chest thinks it's on FV, causing it to start a lobby
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if (Game::server->GetZoneID() == 1204) {
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if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1204) {
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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if (sac != nullptr) {
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sac->SetInstanceMapID(1204);
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