Optimize scripts for faster compilation (#597)

* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
This commit is contained in:
David Markowitz
2022-07-04 23:00:10 -07:00
committed by GitHub
parent cc25ec0151
commit 8cdb388915
192 changed files with 135 additions and 371 deletions

View File

@@ -197,8 +197,6 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
self->SetVar(u"Died", true);
Game::logger->Log("ImgBrickConsoleQB", "On Die...\n");
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_COMPLETED)
@@ -266,16 +264,12 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
}
self->SetNetworkVar(u"used", false);
Game::logger->Log("ImgBrickConsoleQB", "Died...\n");
}
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "reset")
{
Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_OPEN)
@@ -285,8 +279,6 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
}
else if (timerName == "Die")
{
Game::logger->Log("ImgBrickConsoleQB", "Die...\n");
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
for (auto* console : consoles)