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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -197,8 +197,6 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
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self->SetVar(u"Died", true);
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Game::logger->Log("ImgBrickConsoleQB", "On Die...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED)
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@@ -266,16 +264,12 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
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}
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self->SetNetworkVar(u"used", false);
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Game::logger->Log("ImgBrickConsoleQB", "Died...\n");
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}
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void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "reset")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_OPEN)
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@@ -285,8 +279,6 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
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}
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else if (timerName == "Die")
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{
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Game::logger->Log("ImgBrickConsoleQB", "Die...\n");
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const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
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for (auto* console : consoles)
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