mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 15:28:07 +00:00
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
This commit is contained in:
@@ -3,12 +3,9 @@
|
||||
#include "Entity.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void GfBanana::SpawnBanana(Entity* self)
|
||||
{
|
||||
Game::logger->Log("GfBanana", "Spawning banana\n");
|
||||
|
||||
auto position = self->GetPosition();
|
||||
const auto rotation = self->GetRotation();
|
||||
|
||||
@@ -44,8 +41,6 @@ void GfBanana::OnStartup(Entity* self)
|
||||
|
||||
void GfBanana::OnHit(Entity* self, Entity* attacker)
|
||||
{
|
||||
Game::logger->Log("GfBanana", "Spawning cluster\n");
|
||||
|
||||
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
destroyable->SetHealth(9999);
|
||||
|
Reference in New Issue
Block a user