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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -5,16 +5,12 @@ void FvMaelstromCavalry::OnStartup(Entity* self)
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{
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for (const auto& group : self->GetGroups())
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{
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Game::logger->Log("FvMaelstromCavalry", "Got group: %s\n", group.c_str());
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const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
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for (auto* obj : objects)
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{
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if (obj->GetLOT() != 8551) continue;
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Game::logger->Log("FvMaelstromCavalry", "Trigger in group: %s\n", group.c_str());
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obj->OnFireEventServerSide(self, "ISpawned");
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}
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}
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@@ -27,8 +23,6 @@ void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
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return;
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}
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Game::logger->Log("FvMaelstromCavalry", "Killer: %i\n", killer->GetLOT());
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if (killer->GetLOT() != 8665)
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{
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return;
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@@ -38,8 +32,6 @@ void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
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for (auto* trigger : triggers)
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{
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Game::logger->Log("FvMaelstromCavalry", "Trigger for: %i\n", killer->GetLOT());
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trigger->OnFireEventServerSide(self, "HorsemenDeath");
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}
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}
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