Optimize scripts for faster compilation (#597)

* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
This commit is contained in:
David Markowitz
2022-07-04 23:00:10 -07:00
committed by GitHub
parent cc25ec0151
commit 8cdb388915
192 changed files with 135 additions and 371 deletions

View File

@@ -11,8 +11,6 @@ void FvHorsemenTrigger::OnStartup(Entity* self)
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
Game::logger->Log("FvHorsemenTrigger", "Proximity update\n");
if (name != "horsemenTrigger" || !entering->IsPlayer())
{
return;
@@ -24,12 +22,10 @@ void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::s
if (status == "ENTER" && iter == players.end())
{
Game::logger->Log("FvHorsemenTrigger", "Proximity enter\n");
players.push_back(entering->GetObjectID());
}
else if (status == "LEAVE" && iter != players.end())
{
Game::logger->Log("FvHorsemenTrigger", "Proximity leave\n");
players.erase(iter);
}
@@ -42,7 +38,6 @@ FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::stri
{
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
Game::logger->Log("FvHorsemenTrigger", "Got event %s with %i players\n", args.c_str(), players.size());
if (args == "HorsemenDeath")
{
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))