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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,10 +1,8 @@
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#include "FvFacilityBrick.h"
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#include "GameMessages.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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void FvFacilityBrick::OnStartup(Entity* self)
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{
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self->SetVar(u"ConsoleLEFTActive", false);
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@@ -13,8 +11,6 @@ void FvFacilityBrick::OnStartup(Entity* self)
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void FvFacilityBrick::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2)
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{
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Game::logger->Log("FvFacilityBrick", "Notify: %s\n", name.c_str());
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auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
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auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
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auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
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