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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,10 +1,6 @@
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#pragma once
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#include "CppScripts.h"
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#include "DestroyableComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "BaseCombatAIComponent.h"
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/*
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--------------------------------------------------------------
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@@ -17,7 +13,9 @@
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--------------------------------------------------------------
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*/
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class DestroyableComponent;
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class ControllablePhysicsComponent;
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class BaseCombatAIComponent;
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class BossSpiderQueenEnemyServer final : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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