Optimize scripts for faster compilation (#597)

* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
This commit is contained in:
David Markowitz
2022-07-04 23:00:10 -07:00
committed by GitHub
parent cc25ec0151
commit 8cdb388915
192 changed files with 135 additions and 371 deletions

View File

@@ -1,6 +1,4 @@
#include "BasePropertyServer.h"
#include <utility>
#include "dCommonVars.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
@@ -8,7 +6,8 @@
#include "DestroyableComponent.h"
#include "Entity.h"
#include "RenderComponent.h"
#include "dServer.h"
#include "PropertyManagementComponent.h"
#include "MissionComponent.h"
void BasePropertyServer::SetGameVariables(Entity *self) {
self->SetVar<std::string>(ClaimMarkerGroup, "");
@@ -337,7 +336,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
// No guard for the spider instance fight
if (Game::server->GetZoneID() == 1150)
if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1150)
return;
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));