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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -1,15 +1,8 @@
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#include "AgJetEffectServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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void AgJetEffectServer::OnStartup(Entity* self)
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{
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}
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void AgJetEffectServer::OnUse(Entity* self, Entity* user)
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{
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if (inUse)
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@@ -41,7 +34,6 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user)
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GameMessages::SendPlayFXEffect(effect, 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
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self->AddTimer("radarDish", 2);
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//self->AddTimer("PlayEffect", 2.5f);
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self->AddTimer("CineDone", 9);
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}
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