Optimize scripts for faster compilation (#597)

* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
This commit is contained in:
David Markowitz
2022-07-04 23:00:10 -07:00
committed by GitHub
parent cc25ec0151
commit 8cdb388915
192 changed files with 135 additions and 371 deletions

View File

@@ -2,18 +2,12 @@
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
Game::logger->Log("ActNinjaTurret", "Rebuild state: %i\n", state);
if (state == eRebuildState::REBUILD_COMPLETED)
{
Game::logger->Log("ActNinjaTurret", "I am build\n");
self->SetVar(u"AmBuilt", true);
}
else if (state == eRebuildState::REBUILD_RESETTING)
{
Game::logger->Log("ActNinjaTurret", "I am not build\n");
self->SetVar(u"AmBuilt", false);
}
}
@@ -22,8 +16,6 @@ void
ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
Game::logger->Log("ActNinjaTurret", "Got server side event %s\n", args.c_str());
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
{
sender->Smash();