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Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
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@@ -2,6 +2,7 @@
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#include <sstream>
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#include "MissionComponent.h"
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#include "EntityManager.h"
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#include "PropertyDataMessage.h"
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#include "UserManager.h"
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@@ -6,6 +6,8 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "CharacterComponent.h"
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#include "MissionComponent.h"
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#include "MissionTaskType.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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@@ -1,5 +1,8 @@
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#pragma once
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#ifndef __MISSIONSTATE__H__
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#define __MISSIONSTATE__H__
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/**
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* Represents the possible states a mission can be in
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*/
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@@ -49,3 +52,5 @@ enum class MissionState : int {
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*/
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MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
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};
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#endif //!__MISSIONSTATE__H__
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@@ -11,6 +11,8 @@
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#include "dConfig.h"
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#include "dServer.h"
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#include "tinyxml2.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <fstream>
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