feat: add saving behaviors to the inventory (#1822)

* change behavior id to LWOOBJID

Convert behavior ID to LWOOBJID length

missed header

fix sqlite field names

sqlite brother

* feat: add saving behaviors to the inventory

consolidate copied code

consolidate copied code

Update ModelComponent.cpp

remove ability to save loot behaviors
This commit is contained in:
David Markowitz
2025-06-22 18:45:49 -07:00
committed by GitHub
parent f7c9267ba4
commit 8ba35be64d
11 changed files with 156 additions and 68 deletions

View File

@@ -10,11 +10,13 @@ class AMFArrayValue;
*/
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);
MoveToInventoryMessage(const AMFArrayValue& arguments, const LWOOBJID owningPlayerID);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
[[nodiscard]] LWOOBJID GetOwningPlayerID() const noexcept { return m_OwningPlayerID; };
private:
uint32_t m_BehaviorIndex;
LWOOBJID m_OwningPlayerID{};
};
#endif //!__MOVETOINVENTORYMESSAGE__H__