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* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
23 lines
668 B
C++
23 lines
668 B
C++
#ifndef __MOVETOINVENTORYMESSAGE__H__
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#define __MOVETOINVENTORYMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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/**
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* @brief Sent when a player moves a Behavior A at position B to their inventory.
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*/
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class MoveToInventoryMessage : public BehaviorMessageBase {
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public:
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MoveToInventoryMessage(const AMFArrayValue& arguments, const LWOOBJID owningPlayerID);
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[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
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[[nodiscard]] LWOOBJID GetOwningPlayerID() const noexcept { return m_OwningPlayerID; };
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private:
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uint32_t m_BehaviorIndex;
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LWOOBJID m_OwningPlayerID{};
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};
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#endif //!__MOVETOINVENTORYMESSAGE__H__
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