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feat: add saving behaviors to the inventory (#1822)
* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
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@@ -1,6 +1,6 @@
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#include "MoveToInventoryMessage.h"
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MoveToInventoryMessage::MoveToInventoryMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } {
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MoveToInventoryMessage::MoveToInventoryMessage(const AMFArrayValue& arguments, const LWOOBJID _owningPlayerID) : m_OwningPlayerID{ _owningPlayerID }, BehaviorMessageBase{ arguments } {
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const auto* const behaviorIndexValue = arguments.Get<double>("BehaviorIndex");
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if (!behaviorIndexValue) return;
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