mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-06-24 13:49:56 +00:00

* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
10 lines
492 B
C++
10 lines
492 B
C++
#include "MoveToInventoryMessage.h"
|
|
|
|
MoveToInventoryMessage::MoveToInventoryMessage(const AMFArrayValue& arguments, const LWOOBJID _owningPlayerID) : m_OwningPlayerID{ _owningPlayerID }, BehaviorMessageBase{ arguments } {
|
|
const auto* const behaviorIndexValue = arguments.Get<double>("BehaviorIndex");
|
|
if (!behaviorIndexValue) return;
|
|
|
|
m_BehaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
|
|
LOG_DEBUG("behaviorId %llu behaviorIndex %i", m_BehaviorId, m_BehaviorIndex);
|
|
}
|