mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
feat: add saving behaviors to the inventory (#1822)
* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
This commit is contained in:
@@ -19,11 +19,14 @@ public:
|
||||
BehaviorMessageBase(const AMFArrayValue& arguments) : m_BehaviorId{ GetBehaviorIdFromArgument(arguments) } {}
|
||||
[[nodiscard]] LWOOBJID GetBehaviorId() const noexcept { return m_BehaviorId; }
|
||||
[[nodiscard]] bool IsDefaultBehaviorId() const noexcept { return m_BehaviorId == DefaultBehaviorId; }
|
||||
[[nodiscard]] bool GetNeedsNewBehaviorID() const noexcept { return m_NeedsNewBehaviorID; }
|
||||
void SetNeedsNewBehaviorID(const bool val) noexcept { m_NeedsNewBehaviorID = val; }
|
||||
|
||||
protected:
|
||||
[[nodiscard]] LWOOBJID GetBehaviorIdFromArgument(const AMFArrayValue& arguments);
|
||||
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName = "actionIndex") const;
|
||||
LWOOBJID m_BehaviorId{ DefaultBehaviorId };
|
||||
bool m_NeedsNewBehaviorID{ false };
|
||||
};
|
||||
|
||||
#endif //!__BEHAVIORMESSAGEBASE__H__
|
||||
|
Reference in New Issue
Block a user