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* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#ifndef __BEHAVIORMESSAGEBASE__H__
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#define __BEHAVIORMESSAGEBASE__H__
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#include <stdexcept>
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#include <string>
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#include "Amf3.h"
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#include "dCommonVars.h"
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enum class BehaviorState : uint32_t;
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/**
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* @brief The behaviorID target of this ControlBehaviors message
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*
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*/
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class BehaviorMessageBase {
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public:
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static constexpr LWOOBJID DefaultBehaviorId{ -1 };
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BehaviorMessageBase(const AMFArrayValue& arguments) : m_BehaviorId{ GetBehaviorIdFromArgument(arguments) } {}
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[[nodiscard]] LWOOBJID GetBehaviorId() const noexcept { return m_BehaviorId; }
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[[nodiscard]] bool IsDefaultBehaviorId() const noexcept { return m_BehaviorId == DefaultBehaviorId; }
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[[nodiscard]] bool GetNeedsNewBehaviorID() const noexcept { return m_NeedsNewBehaviorID; }
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void SetNeedsNewBehaviorID(const bool val) noexcept { m_NeedsNewBehaviorID = val; }
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protected:
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[[nodiscard]] LWOOBJID GetBehaviorIdFromArgument(const AMFArrayValue& arguments);
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[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName = "actionIndex") const;
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LWOOBJID m_BehaviorId{ DefaultBehaviorId };
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bool m_NeedsNewBehaviorID{ false };
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};
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#endif //!__BEHAVIORMESSAGEBASE__H__
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