feat: add saving behaviors to the inventory (#1822)

* change behavior id to LWOOBJID

Convert behavior ID to LWOOBJID length

missed header

fix sqlite field names

sqlite brother

* feat: add saving behaviors to the inventory

consolidate copied code

consolidate copied code

Update ModelComponent.cpp

remove ability to save loot behaviors
This commit is contained in:
David Markowitz
2025-06-22 18:45:49 -07:00
committed by GitHub
parent f7c9267ba4
commit 8ba35be64d
11 changed files with 156 additions and 68 deletions

View File

@@ -9,11 +9,13 @@
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(const AMFArrayValue& arguments);
AddMessage(const AMFArrayValue& arguments, const LWOOBJID _owningPlayerID);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
[[nodiscard]] LWOOBJID GetOwningPlayerID() const noexcept { return m_OwningPlayerID; };
private:
uint32_t m_BehaviorIndex{ 0 };
LWOOBJID m_OwningPlayerID{};
};
#endif //!__ADDMESSAGE__H__