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* change behavior id to LWOOBJID Convert behavior ID to LWOOBJID length missed header fix sqlite field names sqlite brother * feat: add saving behaviors to the inventory consolidate copied code consolidate copied code Update ModelComponent.cpp remove ability to save loot behaviors
22 lines
593 B
C++
22 lines
593 B
C++
#ifndef __ADDMESSAGE__H__
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#define __ADDMESSAGE__H__
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#include "BehaviorMessageBase.h"
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/**
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* @brief Sent when a player adds a Behavior A from their inventory to a model.
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*
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*/
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class AddMessage : public BehaviorMessageBase {
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public:
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AddMessage(const AMFArrayValue& arguments, const LWOOBJID _owningPlayerID);
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[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
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[[nodiscard]] LWOOBJID GetOwningPlayerID() const noexcept { return m_OwningPlayerID; };
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private:
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uint32_t m_BehaviorIndex{ 0 };
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LWOOBJID m_OwningPlayerID{};
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};
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#endif //!__ADDMESSAGE__H__
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