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Fix: remove ability to buy items from a vendor if they don't sell said item (#1105)
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@ -134,3 +134,7 @@ void VendorComponent::SetupConstants() {
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m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
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m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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}
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bool VendorComponent::SellsItem(const LOT item) const {
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return m_Inventory.find(item) != m_Inventory.end();
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}
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@ -67,6 +67,8 @@ public:
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* Called on startup of vendor to setup the variables for the component.
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*/
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void SetupConstants();
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bool SellsItem(const LOT item) const;
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private:
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/**
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* The buy scalar.
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@ -4733,12 +4733,17 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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const auto isCommendationVendor = entity->GetLOT() == 13806;
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VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
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auto* vend = entity->GetComponent<VendorComponent>();
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if (!vend && !isCommendationVendor) return;
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InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
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auto* inv = player->GetComponent<InventoryComponent>();
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if (!inv) return;
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if (!isCommendationVendor && !vend->SellsItem(item)) {
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Game::logger->Log("GameMessages", "User %llu %s tried to buy an item %i from a vendor when they do not sell said item", player->GetObjectID(), user->GetUsername().c_str(), item);
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return;
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}
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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