mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
This commit is contained in:
@@ -1,24 +1,24 @@
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#include "BankInteractServer.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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void BankInteractServer::OnUse(Entity* self, Entity* user) {
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AMFArrayValue args;
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AMFStringValue* bank = new AMFStringValue();
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bank->SetStringValue("bank");
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args.InsertValue("state", bank);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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args.Insert("state", "bank");
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
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}
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void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "ToggleBank") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
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args.Insert("visible", false);
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", args);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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}
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@@ -1,19 +1,20 @@
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#include "MailBoxServer.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "GameMessages.h"
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#include "Entity.h"
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void MailBoxServer::OnUse(Entity* self, Entity* user) {
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AMFStringValue* value = new AMFStringValue();
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value->SetStringValue("Mail");
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AMFArrayValue args;
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args.InsertValue("state", value);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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args.Insert("state", "Mail");
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
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}
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void MailBoxServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "toggleMail") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", &args);
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args.Insert("visible", false);
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleMail", args);
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}
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}
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@@ -7,7 +7,7 @@ void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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// Only allow use if this is not a quick build or the quick build is built
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if (rebuildComponent == nullptr || rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(flag, true);
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@@ -19,7 +19,7 @@ void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::s
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}
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void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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@@ -30,7 +30,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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return;
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self->SetNetworkVar(NetworkNotActiveVariable, false);
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} else if (state == REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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auto* relatedRail = GetRelatedRail(self);
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if (relatedRail == nullptr)
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return;
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@@ -5,5 +5,5 @@ void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* targe
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if (!target->IsPlayer())
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return;
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target->Smash(self->GetObjectID(), VIOLENT, u"drown");
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"drown");
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}
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@@ -97,7 +97,7 @@ void PetDigServer::OnDie(Entity* self, Entity* killer) {
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// Handles smashing leftovers (edge case for the AG X)
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), VIOLENT);
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xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT);
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}
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}
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@@ -112,7 +112,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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auto* player = playerEntity->GetCharacter();
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const auto groupID = self->GetVar<std::u16string>(u"groupID");
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auto playerFlag = 0;
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int32_t playerFlag = 0;
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// The flag that the player dug up
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if (groupID == u"Flag1") {
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@@ -136,7 +136,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), VIOLENT);
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xObject->Smash(xObject->GetObjectID(), eKillType::VIOLENT);
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}
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}
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@@ -15,7 +15,7 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
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void PropertyPlatform::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
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// if (movingPlatform != nullptr) {
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// movingPlatform->GotoWaypoint(1);
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@@ -2,7 +2,8 @@
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#include "Character.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "AMFFormat.h"
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#include "Amf3.h"
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#include "Entity.h"
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void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"hasCustomText")) {
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@@ -11,24 +12,18 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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{
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AMFArrayValue args;
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auto* state = new AMFStringValue();
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state->SetStringValue("Story");
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args.Insert("state", "Story");
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args.InsertValue("state", state);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", args);
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}
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user->AddCallbackTimer(0.1f, [user, customText]() {
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AMFArrayValue args;
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auto* text = new AMFStringValue();
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text->SetStringValue(customText);
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args.Insert("visible", true);
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args.Insert("text", customText);
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args.InsertValue("visible", new AMFTrueValue());
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args.InsertValue("text", text);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", &args);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", args);
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});
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return;
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@@ -3,6 +3,8 @@
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#include "GameMessages.h"
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#include "Character.h"
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#include "eReplicaComponentType.h"
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#include "eTerminateType.h"
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#include "ePlayerFlag.h"
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//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
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@@ -22,15 +24,15 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
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if (!character) return;
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// At this point the player has to be in a faction.
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LOT tokenLOT = 0;
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if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
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if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
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tokenLOT = 8321;
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else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
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else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
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tokenLOT = 8318;
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else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
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else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
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tokenLOT = 8320;
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else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
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else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
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tokenLOT = 8319;
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inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
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inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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@@ -3,6 +3,7 @@
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#include "GameMessages.h"
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#include "Loot.h"
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#include "EntityManager.h"
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#include "eTerminateType.h"
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void WishingWellServer::OnStartup(Entity* self) {
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}
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