DarkflameServer/dScripts/02_server/Map/General/TokenConsoleServer.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

40 lines
1.5 KiB
C++

#include "TokenConsoleServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "eReplicaComponentType.h"
#include "eTerminateType.h"
#include "ePlayerFlag.h"
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
//make sure the user has the required amount of infected bricks
if (inv && inv->GetLotCount(6194) >= bricksToTake) {
//yeet the bricks
inv->RemoveItem(6194, bricksToTake);
//play sound
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
//figure out which faction the player belongs to:
auto character = user->GetCharacter();
if (!character) return;
// At this point the player has to be in a faction.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
tokenLOT = 8319;
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE);
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}