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doc: README: property replays and live-checked decoders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -49,7 +49,8 @@ A web dashboard for running and moderating a server, started and supervised by m
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* **Packet capture and replay:** record whole packets for an account, a character or everything; play them back with
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* **Packet capture and replay:** record whole packets for an account, a character or everything; play them back with
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movement in World 3D, which follows a player across worlds (live too) with the world changes marked on the
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movement in World 3D, which follows a player across worlds (live too) with the world changes marked on the
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timeline; every packet decoded (LU packets and game messages by their own structs, replica constructions and
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timeline; every packet decoded (LU packets and game messages by their own structs, replica constructions and
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updates component by component); replay bundles against a sandbox stack with a headless client. See
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updates component by component, checked against live captures); on a property the replay shows its models, info and
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behaviours as they were at each moment; replay bundles against a sandbox stack with a headless client. See
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[docs/CaptureReplay.md](docs/CaptureReplay.md).
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[docs/CaptureReplay.md](docs/CaptureReplay.md).
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* **Settings:** every setting the servers read, grouped by purpose with typed inputs, conditions, fuzzy search,
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* **Settings:** every setting the servers read, grouped by purpose with typed inputs, conditions, fuzzy search,
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history, and hot reload; values can be set on the page or kept in the `.ini` files.
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history, and hot reload; values can be set on the page or kept in the `.ini` files.
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