From 897827dcd9c84bc2babe94e38484ac7787f9622e Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Wed, 30 Sep 2026 09:32:11 -0500 Subject: [PATCH] doc: README: property replays and live-checked decoders Co-Authored-By: Claude Opus 5.5 --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 647bc9a24..fead4940a 100644 --- a/README.md +++ b/README.md @@ -49,7 +49,8 @@ A web dashboard for running and moderating a server, started and supervised by m * **Packet capture and replay:** record whole packets for an account, a character or everything; play them back with movement in World 3D, which follows a player across worlds (live too) with the world changes marked on the timeline; every packet decoded (LU packets and game messages by their own structs, replica constructions and - updates component by component); replay bundles against a sandbox stack with a headless client. See + updates component by component, checked against live captures); on a property the replay shows its models, info and + behaviours as they were at each moment; replay bundles against a sandbox stack with a headless client. See [docs/CaptureReplay.md](docs/CaptureReplay.md). * **Settings:** every setting the servers read, grouped by purpose with typed inputs, conditions, fuzzy search, history, and hot reload; values can be set on the page or kept in the `.ini` files.