Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -27,7 +27,7 @@ void NsConcertInstrument::OnRebuildNotifyState(Entity* self, eRebuildState state
}
void NsConcertInstrument::OnRebuildComplete(Entity* self, Entity* target) {
if (!target->GetIsDead()) {
if (!target->IsDead()) {
self->SetVar<LWOOBJID>(u"activePlayer", target->GetObjectID());
self->AddCallbackTimer(0.2f, [self, target]() {