mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 17:08:06 +00:00
Organize Entity header
Probably the third or fourth pass of this darn header... Just keep making it better every time Rename some functions to make more sense to a reader Use different method for Observing/subscribing to component events Get rid of abomination of overloading GetParentUser
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
#include "Entity.h"
|
||||
|
||||
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
if (!target->IsPlayer() || target->IsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
target->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
|
Reference in New Issue
Block a user