Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -366,8 +366,8 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
if (entity) {
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
entity->SetRespawnPos(m_RespawnPos);
entity->SetRespawnRot(m_RespawnRot);
entity->SetRespawnPosition(m_RespawnPos);
entity->SetRespawnRotation(m_RespawnRot);
}
}
}