Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -180,7 +180,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
m_SoftTimer -= deltaTime;
}
if (m_Disabled || m_ParentEntity->GetIsDead())
if (m_Disabled || m_ParentEntity->IsDead())
return;
bool stunnedThisFrame = m_Stunned;
CalculateCombat(deltaTime); // Putting this here for now