Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -213,7 +213,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
bitStream->Write(armorDamageDealt);
bitStream->Write(healthDamageDealt);
bitStream->Write(targetEntity->GetIsDead());
bitStream->Write(targetEntity->IsDead());
}
bitStream->Write(successState);