Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -44,9 +44,9 @@ public:
void SetSystemAddress(const SystemAddress& value) override;
void SetRespawnPos(const NiPoint3& position) override;
void SetRespawnPosition(const NiPoint3& position) override;
void SetRespawnRot(const NiQuaternion& rotation) override;
void SetRespawnRotation(const NiQuaternion& rotation) override;
void SetGhostReferencePoint(const NiPoint3& value);