Organize Entity header

Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
This commit is contained in:
David Markowitz
2023-06-16 01:56:02 -07:00
parent 92006123b8
commit 891648288a
23 changed files with 126 additions and 102 deletions

View File

@@ -55,13 +55,13 @@ void Player::SetSystemAddress(const SystemAddress& value) {
m_SystemAddress = value;
}
void Player::SetRespawnPos(const NiPoint3& position) {
void Player::SetRespawnPosition(const NiPoint3& position) {
m_respawnPos = position;
m_Character->SetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID(), position);
}
void Player::SetRespawnRot(const NiQuaternion& rotation) {
void Player::SetRespawnRotation(const NiQuaternion& rotation) {
m_respawnRot = rotation;
}