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	remove player cast
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		| @@ -453,15 +453,10 @@ void SGCannon::SpawnNewModel(Entity* self) { | ||||
|  | ||||
| void SGCannon::RemovePlayer(LWOOBJID playerID) { | ||||
| 	auto* player = Game::entityManager->GetEntity(playerID); | ||||
| 	if (player == nullptr) | ||||
| 		return; | ||||
| 	if (!player) return; | ||||
|  | ||||
| 	auto* playerObject = dynamic_cast<Player*>(player); | ||||
| 	if (playerObject == nullptr) | ||||
| 		return; | ||||
|  | ||||
| 	auto* character = playerObject->GetCharacter(); | ||||
| 	auto* characterComponent = playerObject->GetComponent<CharacterComponent>(); | ||||
| 	auto* character = player->GetCharacter(); | ||||
| 	auto* characterComponent = player->GetComponent<CharacterComponent>(); | ||||
| 	if (characterComponent && character) { | ||||
| 		characterComponent->SendToZone(character->GetLastNonInstanceZoneID()); | ||||
| 	} | ||||
|   | ||||
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	 David Markowitz
					David Markowitz