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chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes * Remove debug log
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@@ -15,7 +15,7 @@
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#include "CDZoneTableTable.h"
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#include "AssetManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOG("Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
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@@ -112,7 +112,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
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auto objectId = info.spawnerID;
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if (objectId == LWOOBJID_EMPTY) {
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objectId = ObjectIDManager::Instance()->GenerateObjectID();
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objectId = ObjectIDManager::GenerateObjectID();
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GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
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info.spawnerID = objectId;
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