chore: cleanup objectIdManager overloading and classes (#1391)

* objectIdManager fixes

* Remove debug log
This commit is contained in:
David Markowitz
2024-01-05 04:31:22 -08:00
committed by GitHub
parent 66ac5a1b7a
commit 870b56fe02
25 changed files with 166 additions and 236 deletions

View File

@@ -15,7 +15,7 @@
#include "CDZoneTableTable.h"
#include "AssetManager.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "ObjectIDManager.h"
void dZoneManager::Initialize(const LWOZONEID& zoneID) {
LOG("Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
@@ -112,7 +112,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
auto objectId = info.spawnerID;
if (objectId == LWOOBJID_EMPTY) {
objectId = ObjectIDManager::Instance()->GenerateObjectID();
objectId = ObjectIDManager::GenerateObjectID();
GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
info.spawnerID = objectId;