chore: cleanup objectIdManager overloading and classes (#1391)

* objectIdManager fixes

* Remove debug log
This commit is contained in:
David Markowitz
2024-01-05 04:31:22 -08:00
committed by GitHub
parent 66ac5a1b7a
commit 870b56fe02
25 changed files with 166 additions and 236 deletions

View File

@@ -0,0 +1,45 @@
#include "PersistentIDManager.h"
// Custom Classes
#include "Database.h"
#include "Logger.h"
#include "Game.h"
namespace {
uint32_t CurrentPersistentID = 1; //!< The highest current persistent ID in use
};
//! Initializes the manager
void PersistentIDManager::Initialize() {
try {
auto lastObjectId = Database::Get()->GetCurrentPersistentId();
if (!lastObjectId) {
Database::Get()->InsertDefaultPersistentId();
} else {
CurrentPersistentID = lastObjectId.value();
}
if (CurrentPersistentID <= 0) {
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
}
} catch (sql::SQLException& e) {
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
LOG("SQL error: %s", e.what());
throw e;
}
}
//! Generates a new persistent ID
uint32_t PersistentIDManager::GeneratePersistentID() {
uint32_t toReturn = ++CurrentPersistentID;
SaveToDatabase();
return toReturn;
}
void PersistentIDManager::SaveToDatabase() {
Database::Get()->UpdatePersistentId(CurrentPersistentID);
}