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chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes * Remove debug log
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dGame/dUtilities/ObjectIDManager.h
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40
dGame/dUtilities/ObjectIDManager.h
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#pragma once
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// C++
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#include <functional>
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#include <vector>
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#include <stdint.h>
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/*!
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\file ObjectIDManager.h
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\brief A manager for handling object ID generation
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*/
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//! The Object ID Manager
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namespace ObjectIDManager {
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//! Requests a persistent ID
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/*!
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\param callback The callback function
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*/
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void RequestPersistentID(const std::function<void(uint32_t)> callback);
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//! Handles a persistent ID response
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/*!
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\param requestID The request ID
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\param persistentID The persistent ID
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*/
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void HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID);
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//! Generates an object ID server-sided
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/*!
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\return A generated object ID
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*/
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uint32_t GenerateObjectID();
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//! Generates a random object ID server-sided
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/*!
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\return A generated object ID
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*/
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uint32_t GenerateRandomObjectID();
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};
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